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legacy:traits:animal_companion [2025/03/16 19:44] tailkinkerlegacy:traits:animal_companion [2025/04/01 16:39] (current) – [Animal Companion] tailkinker
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 ====== Animal Companion ====== ====== Animal Companion ======
  
-**Requires**:  Trained in Survival.+**Requires**:  Trained in [[legacy:skills:animal|Animal]].
  
 You are accompanied by an animal companion, which is a loyal and intelligent creature that provides support in various ways. It does not have its own turn in combat, nor does it have a separate presence on the battlefield. Instead, its aid is represented through its abilities and your relationship with it. You are accompanied by an animal companion, which is a loyal and intelligent creature that provides support in various ways. It does not have its own turn in combat, nor does it have a separate presence on the battlefield. Instead, its aid is represented through its abilities and your relationship with it.
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 |Domestic  |  0  |  1  |  1  |  2  | |Domestic  |  0  |  1  |  1  |  2  |
 |Large      2  |  3  |  1  |  1  | |Large      2  |  3  |  1  |  1  |
-|Magical    1  |  1  |  1  |  2\[dg]  |+|Magical    1  |  1  |  1  |  2  |
 |Savage    |  1  |  2  |  1  |  2  | |Savage    |  1  |  2  |  1  |  2  |
-\[dg] Plus one magical trick. 
  
 ==== Instinct ==== ==== Instinct ====
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 Your animal companion will begin knowing one trick based on its type, plus one or more additional tracks.  No animal companion may have the same trick more than once. Your animal companion will begin knowing one trick based on its type, plus one or more additional tracks.  No animal companion may have the same trick more than once.
  
-**Assist**:  Your animal companion is clever enough to hold things and pass them to you.  You may add their Reason to any [[legacy:skills:Sleight of Hand]] skill check you make.+**Assist**:  Your animal companion is clever enough to hold things and pass them to you.  You may add their Reason to any [[legacy:skills:sleightofhand|Sleight of Hand]] skill check you make.
  
 **Attack**:  Your animal companion is trained to attack in co-ordination with you.  When you successfully strike a foe in combat, add their Power to the damage you inflict. **Attack**:  Your animal companion is trained to attack in co-ordination with you.  When you successfully strike a foe in combat, add their Power to the damage you inflict.
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 ==== Magical Tricks ==== ==== Magical Tricks ====
  
-Magical creatures have a number of interesting powers, that they can use to enhance your abilities.  Some are of assistance to spellcasters, but others can aid any person.+Magical creatures have a number of interesting powers, that they can use to enhance your abilities.  Some are of assistance to spellcasters, but others can aid any person.  A Magical animal companion will start with one trick from this list, but you cannot otherwise select from this list.
  
 **Anti-Magic**:  Your animal companion tends to deflect magic away from them.  Add their Power to your saving throws against magical effects. **Anti-Magic**:  Your animal companion tends to deflect magic away from them.  Add their Power to your saving throws against magical effects.
 +
 +**Arcane Sense**:  Your animal companion can sense the presence of magic in the environment. Add their Reason to any skill checks made to detect magical auras or hidden magical objects.
 +
 +**Aspect**:  Rather than frighten those around you, your animal companion tends to draw attention.  Decrease your animal companion's Instinct by one, to a minimum of zero.
  
 **Channel**:  You can draw additional magical energy from your animal companion.  Add their Power to your spellcasting skill checks. **Channel**:  You can draw additional magical energy from your animal companion.  Add their Power to your spellcasting skill checks.
  
 **Invisibility**:  Your animal companion can turn you partially invisible.  Add their Reason to your Stealth checks. **Invisibility**:  Your animal companion can turn you partially invisible.  Add their Reason to your Stealth checks.
 +
 +**Teleport**:  Your animal companion has an innate ability to phase through space, whisking you along with them.  Once per turn, you may choose to take a two-second action to teleport a distance of three meters plus your animal companion's Power.  You must be able to see the location that you are teleporting to.
legacy/traits/animal_companion.1742154291.txt.gz · Last modified: by tailkinker