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legacy:skills:skills [2025/03/12 16:29] tailkinkerlegacy:skills:skills [2025/04/01 16:42] (current) tailkinker
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 <WRAP right 40%> <WRAP right 40%>
-^Weapon Skills  ^  Attribute  ^+^Combat Skills  ^  Key Attribute  ^
 |[[Blades]]  |  Dexterity  | |[[Blades]]  |  Dexterity  |
 |[[blunt|Blunt Weapons]]  |  Strength  | |[[blunt|Blunt Weapons]]  |  Strength  |
Line 20: Line 20:
 |[[unarmed|Unarmed Combat]]  |  Strength  | |[[unarmed|Unarmed Combat]]  |  Strength  |
 |[[unbalanced|Unbalanced Weapons]]  |  Strength  | |[[unbalanced|Unbalanced Weapons]]  |  Strength  |
-^Non-Weapon Skills  ^  Attribute  ^+^Non-Combat Skills  ^  Key Attribute  ^
 |[[Acrobatics]]  |  Agility  | |[[Acrobatics]]  |  Agility  |
 +|[[Animal|Animal Handling]]      Wisdom  |
 |[[Athletics]]  |  Strength  | |[[Athletics]]  |  Strength  |
 |[[Crafting]]  |  Intellect  | |[[Crafting]]  |  Intellect  |
Line 37: Line 38:
 |[[Stealth]]  |  Agility  | |[[Stealth]]  |  Agility  |
 |[[Survival]]  |  Wisdom  | |[[Survival]]  |  Wisdom  |
 +|[[Vehicles]]  |  Intellect  |
 </WRAP> </WRAP>
 ===== Skill Training ===== ===== Skill Training =====
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 Every skill will have a skill bonus.  This is added to the dice when you are asked to make a skill check.  A skill's bonus will be the total of the following: Every skill will have a skill bonus.  This is added to the dice when you are asked to make a skill check.  A skill's bonus will be the total of the following:
   * The skill's training ranks;   * The skill's training ranks;
-  * The skill's attribute;+  * The skill'key attribute;
   * Any specific bonuses granted by a class or feature.   * Any specific bonuses granted by a class or feature.
  
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 If you rolled less than the target number, then your roll is a **failure**. If you rolled less than the target number, then your roll is a **failure**.
  
-A special case for skill checks are attack rolls.  If a rule calls specifically for an attack roll, then it refers to a skill check, made with a weapon skill, against a target's defence.  Rather than **success** or **failure**, they will be listed as **hit** or **miss**.  Other than that, they are just a skill check.+A special case for skill checks are attack rolls.  If a rule calls specifically for an attack roll, then it refers to a skill check, made with a combat skill, against a target's defence.  Rather than **success** or **failure**, they will be listed as **hit** or **miss**.  Other than that, they are just a skill check.
  
 ==== Trained and Untrained Actions ==== ==== Trained and Untrained Actions ====
legacy/skills/skills.1741796981.txt.gz · Last modified: by tailkinker