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legacy:rules:time_scale [2025/02/28 22:35] – [Rounds] tailkinkerlegacy:rules:time_scale [2025/02/28 22:36] (current) tailkinker
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 ===== Rounds ===== ===== Rounds =====
  
-Rounds are the smallest unit of time used in the game, specifically for handling the ebb and flow of combat encounters. With each round being 10 seconds long, it allows for a granular approach to tactical positioning, action economy management, and resolving the back-and-forth of attacks and abilities.+Rounds are the smallest time scale used in the game, specifically for handling the ebb and flow of combat encounters. With each round being 10 seconds long, it allows for a granular approach to tactical positioning, action economy management, and resolving the back-and-forth of attacks and abilities
 + 
 +A round begins when the first character takes their turn, and ends when all characters have taken one turn.
  
 ===== Minutes ===== ===== Minutes =====
legacy/rules/time_scale.1740782134.txt.gz · Last modified: by tailkinker