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legacy:rules:time_scale [2025/02/28 22:35] – [Minutes] tailkinkerlegacy:rules:time_scale [2025/02/28 22:36] (current) tailkinker
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 ===== Rounds ===== ===== Rounds =====
  
-Rounds are the smallest unit of time used in the game, specifically for handling the ebb and flow of combat encounters. With each round being seconds long, it allows for a granular approach to tactical positioning, action economy management, and resolving the back-and-forth of attacks and abilities.+Rounds are the smallest time scale used in the game, specifically for handling the ebb and flow of combat encounters. With each round being 10 seconds long, it allows for a granular approach to tactical positioning, action economy management, and resolving the back-and-forth of attacks and abilities
 + 
 +A round begins when the first character takes their turn, and ends when all characters have taken one turn.
  
 ===== Minutes ===== ===== Minutes =====
legacy/rules/time_scale.1740782113.txt.gz · Last modified: by tailkinker