legacy:rules:time_scale
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| legacy:rules:time_scale [2025/02/28 22:28] – created tailkinker | legacy:rules:time_scale [2025/02/28 22:36] (current) – tailkinker | ||
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| ===== Rounds ===== | ===== Rounds ===== | ||
| - | Rounds are the smallest | + | Rounds are the smallest time scale used in the game, specifically for handling the ebb and flow of combat encounters. With each round being 10 seconds long, it allows for a granular approach to tactical positioning, |
| + | |||
| + | A round begins when the first character takes their turn, and ends when all characters have taken one turn. | ||
| ===== Minutes ===== | ===== Minutes ===== | ||
| - | The minute time scale is used for less intense situations, such as exploring environments, | + | The minute time scale is used for less intense situations, such as exploring environments, |
| ===== Hours ===== | ===== Hours ===== | ||
legacy/rules/time_scale.1740781729.txt.gz · Last modified: by tailkinker
