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legacy:rules:movement

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legacy:rules:movement [2025/02/28 22:18] – created tailkinkerlegacy:rules:movement [2025/02/28 22:19] (current) tailkinker
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 ===== Standard Movement ===== ===== Standard Movement =====
  
-At the start of your turn, you have no movement available!  You must perform an action to increase your movement.  The standard actions to move are [[legacy:rules:actions:charge|Charge]], [[legacy:rules:actions:Step]], [[legacy:rules:actions:Walk]] or [[legacy:rules:actions:Run]]. +At the start of your turn, you have no movement available!  You must perform an action to increase your movement.  The standard actions to move are [[legacy:rules:actions:charge|Charge]], [[legacy:rules:actions:Step]], [[legacy:rules:actions:Walk]] or [[legacy:rules:actions:Run]].  When you take movement actionyou must complete all movement offered by that actionor abandon any remaining, before you take another action.
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-Over the course of your turn, you may move distancein meters, equal to your speed.  You may split this movement up as you see fittaking any amount of it before, between or after your actions.  The only limitation is that you cannot move in the midst of taking an action, unless that action specifically instructs you to do so.+
  
 Movement leaves your character open for a [[legacy:rules:actions:Counterattack]].  Any time that you leave a square that an enemy threatens, they may use their reaction to [[legacy:rules:actions:Counterattack]].  You can avoid this by taking the [[legacy:rules:actions::Step]] action. Movement leaves your character open for a [[legacy:rules:actions:Counterattack]].  Any time that you leave a square that an enemy threatens, they may use their reaction to [[legacy:rules:actions:Counterattack]].  You can avoid this by taking the [[legacy:rules:actions::Step]] action.
legacy/rules/movement.1740781099.txt.gz · Last modified: by tailkinker