legacy:rules:initiative
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legacy:rules:initiative [2025/02/28 22:13] – created tailkinker | legacy:rules:initiative [2025/09/08 14:55] (current) – [Surprise] tailkinker | ||
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- | ====== Initiative | + | ===== Initiative ===== |
- | The first step in any encounter is to roll Initiative. | + | The first step in any encounter is to determine |
- | To determine | + | **Rolling |
- | When a faction's turn in the Initiative order comes up, they choose | + | **Taking Turns**: |
- | When a character | + | **Passing**: |
+ | |||
+ | **Round Completion**: | ||
===== Surprise ===== | ===== Surprise ===== | ||
- | At times, | + | Sometimes |
If neither side tries to be stealthy, they automatically notice each other. | If neither side tries to be stealthy, they automatically notice each other. | ||
Line 20: | Line 22: | ||
If you're surprised, the following penalties apply to you. | If you're surprised, the following penalties apply to you. | ||
- | * You can't take any action on your first turn of the combat, and you do not replenish your Reaction on that turn. (You can still move.) | + | * You can't take any action on your first turn of the combat, and you do not replenish your Reaction on that turn. |
* You grant favour to any attacks made against you until the end of your first turn. | * You grant favour to any attacks made against you until the end of your first turn. | ||
A member of a group can be surprised even if the other members of that group are not. | A member of a group can be surprised even if the other members of that group are not. | ||
The Director can always mandate surprise, rather than requiring rolls. | The Director can always mandate surprise, rather than requiring rolls. |
legacy/rules/initiative.1740780802.txt.gz · Last modified: by tailkinker