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legacy:rules:actions:trip

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legacy:rules:actions:trip [2025/02/28 13:42] – created tailkinkerlegacy:rules:actions:trip [2025/02/28 13:45] (current) tailkinker
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 **Time Required**:  2 seconds.\\ **Time Required**:  2 seconds.\\
 **Skill**:  Varies.\\ **Skill**:  Varies.\\
-**Requires**:  You must have a hand free, or be using a weapon with the [[legacy:equipment:weapons:custom_weapons#Trip]] property\\+**Requires**:  You must have a hand free, or be using a weapon with the [[legacy:equipment:weapons:custom_weapons#Trip]] property.\\
  
-You attempt to knock a foe prone.  Make an [[legacy:skills:Athletics]] or [[legacy:skills:unarmed|Unarmed Combat]] attack roll against the target'Body defence.  If you are using a weapon with the Trip property to make the attempt, use that weapon's skill in place of Athletics or Unarmed Combat.+You attempt to knock a foe prone.  Make an [[legacy:skills:Athletics]] or [[legacy:skills:unarmed|Unarmed Combat]] attack roll against the target'passive Fortitude defence.  If you are using a weapon with the Trip property to make the attempt, use that weapon's skill in place of Athletics or Unarmed Combat.
   * **Success**:  The target becomes [[legacy:conditions:Prone]].   * **Success**:  The target becomes [[legacy:conditions:Prone]].
   * **Failure**:  You provoke a [[legacy:rules:actions:Counterattack]].   * **Failure**:  You provoke a [[legacy:rules:actions:Counterattack]].
legacy/rules/actions/trip.1740750124.txt.gz · Last modified: by tailkinker