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legacy:rules:actions:travel_overland

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legacy:rules:actions:travel_overland [2025/02/28 13:33] – created tailkinkerlegacy:rules:actions:travel_overland [2025/03/12 16:23] (current) – [Navigate] tailkinker
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 ==== Navigate ==== ==== Navigate ====
  
-So long as you are following roads or tracks, you don't need to worry about getting lost.  However, once you venture out into the wilderness, navigation becomes more important.  After each hour of travel, a character who is Navigating may make a Survival check against a TN of 16.+So long as you are following roads or tracks, you don't need to worry about getting lost.  However, once you venture out into the wilderness, navigation becomes more important.  After each hour of travel, a character who is Navigating may make a [[legacy:skills:survival|Survival]] check against a TN of 16.
   * **Success**:  You are on course.   * **Success**:  You are on course.
   * **Failure**:  You are off course by half an hour.  The next time you Travel Overland, you cover only half the distance.   * **Failure**:  You are off course by half an hour.  The next time you Travel Overland, you cover only half the distance.
legacy/rules/actions/travel_overland.1740749592.txt.gz · Last modified: by tailkinker