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legacy:rules:actions:stabilize_an_ally

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legacy:rules:actions:stabilize_an_ally [2025/02/28 04:37] tailkinkerlegacy:rules:actions:stabilize_an_ally [2025/02/28 04:38] (current) tailkinker
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 You attempt to bandage a fallen comrade's wounds, to prevent them from dying.  Roll Medicine vs a TN equal to the number of hit points of damage your ally has taken. You attempt to bandage a fallen comrade's wounds, to prevent them from dying.  Roll Medicine vs a TN equal to the number of hit points of damage your ally has taken.
-  * **Success**:  The ally need not make a [[legacy:characters:health_and_damage#Survival Check]] at the end of the combat.+  * **Success**:  The ally need not make a [[legacy:characters:health_and_damage#survival_checks|Survival Check]] at the end of the combat.
   * **Failure**:  The ally must still make a Survival saving throw at the end of the combat.  You can try again, unless either of the dice on your roll came up showing a one.   * **Failure**:  The ally must still make a Survival saving throw at the end of the combat.  You can try again, unless either of the dice on your roll came up showing a one.
legacy/rules/actions/stabilize_an_ally.1740717473.txt.gz · Last modified: by tailkinker