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legacy:rules:actions:smash_something

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legacy:rules:actions:smash_something [2025/02/27 18:33] tailkinkerlegacy:rules:actions:smash_something [2025/09/16 05:09] (current) – [Smash Something] tailkinker
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 †Any fantasy material that is harder than diamond. †Any fantasy material that is harder than diamond.
  
-A Smash attempt suffers slight if it is made against an item being held by a foe.  If the Smash attempt is being made with both hands (such as with a two-handed weapon, or the character has both hands free when rolling Athletics), the check has favour.  The Director can impose favour or slight for other conditions, or even rule an attempt to break something automatically a success or failure.+A Smash attempt suffers slight if it is made against an item being held by a foe.  You cannot attempt to Smash the armour that a creature is wearing.  If the Smash attempt is being made with both hands (such as with a two-handed weapon, or the character has both hands free when rolling Athletics), the check has favour.  The Director can impose favour or slight for other conditions, or even rule an attempt to break something automatically a success or failure.
   * **Success**:  The object gains the [[legacy:conditions:Broken]] Condition.  If the object already had the Broken Condition, it gains the [[legacy:conditions:Damaged]] Condition.  If the object was already Damaged, it becomes [[legacy:conditions:Destroyed]].   * **Success**:  The object gains the [[legacy:conditions:Broken]] Condition.  If the object already had the Broken Condition, it gains the [[legacy:conditions:Damaged]] Condition.  If the object was already Damaged, it becomes [[legacy:conditions:Destroyed]].
   * **Failure**:  No damage is inflicted to the object.   * **Failure**:  No damage is inflicted to the object.
legacy/rules/actions/smash_something.1740681218.txt.gz · Last modified: by tailkinker