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legacy:rules:actions:smash_something

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legacy:rules:actions:smash_something [2025/02/27 18:18] – created tailkinkerlegacy:rules:actions:smash_something [2025/09/16 05:09] (current) – [Smash Something] tailkinker
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 Make an attack roll against the Smash TN of the object.  If the object is unattended and you have a free hand, you may choose to roll [[legacy:skills:Athletics]] to Smash the object instead. Make an attack roll against the Smash TN of the object.  If the object is unattended and you have a free hand, you may choose to roll [[legacy:skills:Athletics]] to Smash the object instead.
  
-^Substance  ^  Smash TN  ^ +^Substance                  ^  Smash TN  ^ 
-|Cloth, paper, rope   7  +|Cloth, paper, rope            10      
-|Crystal, glass, ice   11  +|Crystal, glass, ice           14      | 
-|Wood, bone   15  +|Gold                          16      
-|Stone, Quartz   20  +|Wood, bone                    19      | 
-|Corundum (most gemstones)  21  +|Copper                        20      | 
-|Iron, steel   22  +|Bronze                        21      | 
-|Diamond   24  +|Silver                        22      | 
-|Unobtanium†   25 |+|Iron                          23      
 +|Stone, Quartz                 24      
 +|Corundum (most gemstones)    25      
 +|Steel                         26      
 +|Diamond                       28      
 +|Unobtanium†                   30    |
 †Any fantasy material that is harder than diamond. †Any fantasy material that is harder than diamond.
  
-A Smash attempt suffers slight if it is made against an item being held by a foe.  If the Smash attempt is being made with both hands (such as with a two-handed weapon, or the character has both hands free when rolling Athletics), the check has favour.  The Director can impose favour or slight for other conditions, or even rule an attempt to break something automatically a success or failure.+A Smash attempt suffers slight if it is made against an item being held by a foe.  You cannot attempt to Smash the armour that a creature is wearing.  If the Smash attempt is being made with both hands (such as with a two-handed weapon, or the character has both hands free when rolling Athletics), the check has favour.  The Director can impose favour or slight for other conditions, or even rule an attempt to break something automatically a success or failure.
   * **Success**:  The object gains the [[legacy:conditions:Broken]] Condition.  If the object already had the Broken Condition, it gains the [[legacy:conditions:Damaged]] Condition.  If the object was already Damaged, it becomes [[legacy:conditions:Destroyed]].   * **Success**:  The object gains the [[legacy:conditions:Broken]] Condition.  If the object already had the Broken Condition, it gains the [[legacy:conditions:Damaged]] Condition.  If the object was already Damaged, it becomes [[legacy:conditions:Destroyed]].
   * **Failure**:  No damage is inflicted to the object.   * **Failure**:  No damage is inflicted to the object.
  
 Note that a Destroyed object is still physically present;  it is merely unusable for its intended purpose. Note that a Destroyed object is still physically present;  it is merely unusable for its intended purpose.
 +
 +===== Object Size =====
 +
 +The size of an object does not affect its Smash TN.  Larger objects might require more force to damage, but they also are easier to hit.  Similarly, a smaller object might be easier to destroy, but they are harder to hit.
 +
legacy/rules/actions/smash_something.1740680325.txt.gz · Last modified: by tailkinker