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legacy:rules:actions:raise_a_shield

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legacy:rules:actions:raise_a_shield [2025/02/27 15:06] – created tailkinkerlegacy:rules:actions:raise_a_shield [2025/09/08 15:31] (current) tailkinker
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 **Time Required**:  1 second.\\ **Time Required**:  1 second.\\
-**Skill**:  None.\\ 
-**Required**:  [[legacy:traits:Shield Training]]. 
  
-You place your shield between yourself and your foes.  While any character can gain the Deflection bonus of their shieldonly those with proper training may place it to interdict attacks without interfering with their own.+You place your shield between yourself and your foes.  If you have the trait[[legacy:traits:Shield Training]], you may Raise the Shield for Cover;  otherwise, you may only Raise the Shield for Damage Reduction.  Once you have Raised your Shield, you cannot change your choice unless you take this action again.  Either way, you lose the benefit at the start of your next turn.
  
-Until the start of your next turn, you gain the [[legacy:rules:cover_and_concealment|Cover]] bonus of your shield.+===== Damage Reduction ===== 
 + 
 +When you Raise your Shield for Damage Reduction, add the Shield Rating of your shield to the Damage Reduction of your armour (if any).  However, any attack roll that equals or exceeds the Smash TN of your shield will reduce the Shield Rating by one, and your shield becomes [[legacy:conditions:Broken]].  If your Shield Rating is reduced to zero, your shield becomes [[legacy:conditions:Destroyed]] even if it would not normally be Destroyed due to object damage progression. 
 + 
 +===== Cover ===== 
 + 
 +When you Raise your Shield for Cover, you gain [[legacy:rules:cover_and_concealment|Cover]] rating equal to the Shield Rating.  Your shield cannot become damaged when used in this manner, unless an attacker deliberately targets the shield itself.  Your shield does not provide Cover for itself, but it does add its Shield Rating to its Smash TN when used in this manner.
legacy/rules/actions/raise_a_shield.1740668818.txt.gz · Last modified: by tailkinker