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legacy:rules:actions:make_an_impression

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legacy:rules:actions:make_an_impression [2025/02/27 14:49] – created tailkinkerlegacy:rules:actions:make_an_impression [2025/04/01 17:07] (current) tailkinker
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 **Skill**:  Varies **Skill**:  Varies
  
-You can use [[legacy:skills:Deception]], [[legacy:skills:Diplomacy]], [[legacy:skills:Intimidation]] or [[legacy:skills:performance|Performance]] and spend one minute attempting to shift the temporary Affinity of a subject.  The Target Number for this attempt is determined by the subject's current [[legacy:rules:Affinity]].  +You can use [[legacy:skills:Deception]], [[legacy:skills:Diplomacy]], [[legacy:skills:Intimidation]][[legacy:skills:performance|Performance]] or [[legacy:skills:Society]], and spend one minute attempting to shift the temporary Affinity of a subject.  If the subject is an animal, you can use [[legacy:skills:animal|Animal Handling]] in place of the above.  The Target Number for this attempt is determined by the subject's current [[legacy:rules:Affinity]].  
   * **Success**:  The subject's temporary Affinity is adjusted one step.  If you used Intimidation, the subject's temporary Affinity becomes Helpful.   * **Success**:  The subject's temporary Affinity is adjusted one step.  If you used Intimidation, the subject's temporary Affinity becomes Helpful.
   * **Failure**:  The subject is not impressed.    * **Failure**:  The subject is not impressed. 
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 **Special**:  If you used Intimidation to Make an Impression, then as soon as you are out of sight, the subject's //permanent// Affinity worsens one step. **Special**:  If you used Intimidation to Make an Impression, then as soon as you are out of sight, the subject's //permanent// Affinity worsens one step.
 +
 +**Special**:  If you are using Society, you suffer slight to your attempt to Make an Impression.
  
 ===== Equipment ===== ===== Equipment =====
  
-No special equipment is required to Make an Impression.  However, if you are using Diplomacy in the attempt, you may expend [[legacy:equipment:consumables#Luxury Items]], to a maximum of 15sp, to improve your chances.  The amount of gift items you spread out determines the bonus you receive for doing such, as described below.+No special equipment is required to Make an Impression.  However, if you are using Diplomacy or Society in the attempt, you may expend [[legacy:equipment:consumables#Luxury Items]], to a maximum of 15sp, to improve your chances.  The amount of gift items you spread out determines the bonus you receive for doing such, as described below.
  
 ^Amount  |  1sp  |  3sp  |  6sp  |  10sp  |  15sp  | ^Amount  |  1sp  |  3sp  |  6sp  |  10sp  |  15sp  |
 ^Bonus    +1    +2    +3     +4     +5   | ^Bonus    +1    +2    +3     +4     +5   |
legacy/rules/actions/make_an_impression.1740667760.txt.gz · Last modified: by tailkinker