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legacy:rules:actions:gain_a_level

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legacy:rules:actions:gain_a_level [2025/02/28 13:05] tailkinkerlegacy:rules:actions:gain_a_level [2025/02/28 13:07] (current) tailkinker
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 === Improve your Attributes === === Improve your Attributes ===
  
-Distribute six points as you see fit among your six Attributes.  No single attribute may gain more than three points.+Distribute six points as you see fit among your six Attribute scores.  No single attribute may gain more than three points per level gained.
  
 === Train a Skill === === Train a Skill ===
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 === Add a Class Level === === Add a Class Level ===
  
-Choose a class that you already have that is below level 10, or any Prestige Class that you do not yet have and for which you qualify.  Increase your level in that class.  The class will usually grant you a benefit for increasing its level.  At the very least, you will gain an additional Recovery die and some Stamina.  If you gain a new class in this manner, you gain access to its pool of traits.+Choose a class in which your current level is below 10, or any Prestige Class that you do not yet have and for which you qualify.  Increase your level in that class.  The class will usually grant you a benefit for increasing its level.  At the very least, you will gain an additional Recovery die and some Stamina.  If you gain a new class in this manner, you gain access to its pool of traits.
  
 === Add a Trait === === Add a Trait ===
legacy/rules/actions/gain_a_level.1740747917.txt.gz · Last modified: by tailkinker