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legacy:rules:actions:climb_a_surface

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legacy:rules:actions:climb_a_surface [2025/02/26 21:36] – removed - external edit (Unknown date) 127.0.0.1legacy:rules:actions:climb_a_surface [2025/02/26 21:40] (current) tailkinker
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 +====== Climb a Surface ======
  
 +**Time Required**:  2 seconds\\
 +**Skill**:  Athletics
 +
 +You can attempt to climb a surface.  You must have both hands free in order to do so.  The TN of your Athletics check depends on the angle of the surface and the quality of their grip.  The table below gives these values.
 +
 +^  Angle  ^  TN  ^Surface  ^  TN  ^
 +|  45°  |  8  |Large, obvious handholds  |  -4  |
 +|  60°  |  12  |Small or faint handholds  |  0  |
 +|  75°  |  16  |Very smooth  |  Slight  |
 +|  90°  |  20  |Wet surface  |  Slight  |
 +|  Overhang  |  24  |Slick surface  |  Slight  |
 +|  Ceiling  |  32  |Surface is unstable or loose  |  Slight  |
 +
 +  * **Success**:  You move half your Speed, in meters, up the surface.  If this is sufficient to top the surface, you end your movement standing at the top of the surface.
 +  * **Failure**:  You make no upwards movement.
 +
 +Taking this action provokes a [[legacy:rules:actions:Counterattack]].  While climbing, you grant favour to anybody who attacks you.  If you end your turn and have not completed a climb, you are clinging to the surface until the start of your next turn, when you can attempt another climb action.
 +
 +If you are struck while climbing, you must immediately make an Athletics check against the surface's TN.  On a failure, you fall.
 +
 +===== Equipment =====
 +
 +If any person in the party has a climber's kit, and expends one use from it, //every// member of the party gains favour on attempts to Climb a Surface.