legacy:rules:actions:charge
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legacy:rules:actions:charge [2025/02/26 21:38] – removed - external edit (Unknown date) 127.0.0.1 | legacy:rules:actions:charge [2025/02/26 21:42] (current) – tailkinker | ||
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+ | ====== Charge ====== | ||
+ | |||
+ | **Time Required**: | ||
+ | **Skill**: | ||
+ | |||
+ | You run directly at a foe, aiming to strike them with a melee attack. | ||
+ | |||
+ | Choose a foe and move a distance towards that target equal to your speed times the number of seconds added to your attack action, as described in the table below: | ||
+ | ^ Time ^ Distance | ||
+ | | +1 seconds | ||
+ | | +2 seconds | ||
+ | | +3 seconds | ||
+ | | +4 seconds | ||
+ | |||
+ | You must move in a straight line towards your target and end your movement in the square adjacent to the target that is closest to your starting position. While Charging, your target cannot [[legacy: | ||
+ | |||
+ | You cannot Charge if you were Prone at the start of your turn, even if you have a trait that allows you to stand up as a Free Action. | ||
+ | |||
+ | Before you declare your Charge, you may choose to [[legacy: | ||