User Tools

Site Tools


legacy:rules:actions:cast_a_spell

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

legacy:rules:actions:cast_a_spell [2025/09/14 14:15] – created tailkinkerlegacy:rules:actions:cast_a_spell [2025/09/14 14:39] (current) tailkinker
Line 15: Line 15:
   * [[legacy:traits:Weaver Magic]] does not draw upon a personal store of mana.  A Spell Weaver never has to worry about running out of mana.  However, they do have to worry about cool-down time, and they cannot cast //at all// if they do not have //both// hands free.   * [[legacy:traits:Weaver Magic]] does not draw upon a personal store of mana.  A Spell Weaver never has to worry about running out of mana.  However, they do have to worry about cool-down time, and they cannot cast //at all// if they do not have //both// hands free.
  
-=== Overcharge === 
- 
-Many spells list an Overcharge entry.  You can choose to spend additional mana to increase the effectiveness of such a spell.  The total mana spent (including the base cost) cannot exceed your Spellcasting training ranks. 
  
 === Spell Save TN === === Spell Save TN ===
  
 Some spells allow a saving throw to end them.  The saving throw will be made against a TN equal to your passive Spellcasting skill---that is, your total Spellcasting skill value plus ten. Some spells allow a saving throw to end them.  The saving throw will be made against a TN equal to your passive Spellcasting skill---that is, your total Spellcasting skill value plus ten.
 +
 +=== Overcharge ===
 +
 +It is possible to expend additional mana to make a spell more effective.  Any spell can be Overcharged, but the total amount of mana that you expend on a spell (including its initial cost) cannot exceed your Spellcasting skill's training ranks. 
 +
 +When you Overcharge a spell, treat your Spellcasting Attribute---but not your Spellcasting //Skill//---as if it were one higher for each additional point of mana spent.  This applies only to the spell being Overcharged.  This will increase your Spell Save TN, and will affect any variables within the spell that depend on your Spellcasting Attribute.  In addition, if the spell has an Overcharge section, you may choose among the benefits listed on the spell.  Each option will list the number of additional mana required to select that option.
 +
legacy/rules/actions/cast_a_spell.1757859352.txt.gz · Last modified: by tailkinker