legacy:rules:actions:calm_a_foe
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| legacy:rules:actions:calm_a_foe [2025/04/01 17:06] – tailkinker | legacy:rules:actions:calm_a_foe [2025/04/01 17:06] (current) – tailkinker | ||
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| Line 8: | Line 8: | ||
| * **Failure**: | * **Failure**: | ||
| - | So long as none of the character' | + | So long as none of the character' |
| If any allies attack or the foe's allies successfully pressure them to resume fighting, the foe will immediately become hostile again. | If any allies attack or the foe's allies successfully pressure them to resume fighting, the foe will immediately become hostile again. | ||
legacy/rules/actions/calm_a_foe.1743527206.txt.gz · Last modified: by tailkinker
