legacy:rules:actions:calm_a_foe
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| legacy:rules:actions:calm_a_foe [2025/02/26 21:38] – ↷ Page moved from legacy:rules:calm_a_foe to legacy:rules:actions:calm_a_foe tailkinker | legacy:rules:actions:calm_a_foe [2025/04/01 17:06] (current) – tailkinker | ||
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| Line 4: | Line 4: | ||
| **Skill**: | **Skill**: | ||
| - | You can use [[legacy: | + | You can use [[legacy: |
| * **Success**: | * **Success**: | ||
| * **Failure**: | * **Failure**: | ||
| - | So long as none of the character' | + | So long as none of the character' |
| If any allies attack or the foe's allies successfully pressure them to resume fighting, the foe will immediately become hostile again. | If any allies attack or the foe's allies successfully pressure them to resume fighting, the foe will immediately become hostile again. | ||
legacy/rules/actions/calm_a_foe.1740605881.txt.gz · Last modified: by tailkinker
