legacy:rules:actions:calm_a_foe
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legacy:rules:actions:calm_a_foe [2025/02/26 21:38] – removed - external edit (Unknown date) 127.0.0.1 | legacy:rules:actions:calm_a_foe [2025/04/01 17:06] (current) – tailkinker | ||
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+ | ====== Calm a Foe ====== | ||
+ | |||
+ | **Time Required**: | ||
+ | **Skill**: | ||
+ | |||
+ | You can use [[legacy: | ||
+ | * **Success**: | ||
+ | * **Failure**: | ||
+ | |||
+ | So long as none of the character' | ||
+ | |||
+ | If any allies attack or the foe's allies successfully pressure them to resume fighting, the foe will immediately become hostile again. | ||