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legacy:rules:actions:break_free

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legacy:rules:actions:break_free [2025/02/26 21:37] – ↷ Page moved from legacy:rules:break_free to legacy:rules:actions:break_free tailkinkerlegacy:rules:actions:break_free [2025/02/27 13:54] (current) tailkinker
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 **Skill**:  Varies (Untrained) **Skill**:  Varies (Untrained)
  
-When you are [[legacy:conditions:Grappled]], [[legacy:conditions:Immobilized]] or [[legacy:conditions:Pinned]], you can use this action to attempt to break free.  When you are Pinned, this is the //only// action you can take.+When you are [[legacy:conditions:Grappled]], [[legacy:conditions:Immobilized]] or [[legacy:conditions:Pinned]], you can use this action to attempt to free yourself.  When you are Pinned, this is the //only// action you can take.
  
 You may roll your [[legacy:skills:Acrobatics]], [[legacy:skills:Athletics]] or---if you are Grappled---your [[legacy:skills:unarmed|Unarmed Combat]].  The TN will be given by the source of the Condition. You may roll your [[legacy:skills:Acrobatics]], [[legacy:skills:Athletics]] or---if you are Grappled---your [[legacy:skills:unarmed|Unarmed Combat]].  The TN will be given by the source of the Condition.
   * **Success**:  The Condition ends, and you may [[legacy:actions:Step]] one meter as a free action.   * **Success**:  The Condition ends, and you may [[legacy:actions:Step]] one meter as a free action.
   * **Failure**:  The Condition does not end.   * **Failure**:  The Condition does not end.
 +
 +===== Pinned =====
 +
 +A character who is Pinned can only attempt to Break Free, and can only make the one attempt.  However, given that they have only the singular focus, a character who is Pinned takes a +3 bonus to their attempt to Break Free.  
 +  * **Success**:  The Condition ends, and you may [[legacy:actions:Step]] one meter as a free action.
 +  * **Failure**:  The Condition does not end, and you lose any remaining time on your turn.
 +
legacy/rules/actions/break_free.1740605874.txt.gz · Last modified: by tailkinker