legacy:introduction:difference
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legacy:introduction:difference [2025/03/09 18:34] – ↷ Page moved from legacy:difference to legacy:introduction:difference tailkinker | legacy:introduction:difference [2025/08/24 01:52] (current) – tailkinker | ||
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====== What Makes Legacy Different? ====== | ====== What Makes Legacy Different? ====== | ||
- | If you're already familiar with the hobby of tabletop role-playing, | + | If you're already familiar with the hobby of tabletop role-playing, |
- | Characters in **Legacy** | + | Characters in **Legacy** |
- | Instead of the typical d20, **Legacy** uses 2d10 for action | + | **Legacy** uses a granular |
- | **Legacy** | + | Player choice is central in **Legacy**. |
- | Player choice is central in **Legacy**. As characters level up, players decide where to focus their growth, whether to specialize, become generalists, | + | Backgrounds are especially impactful. They provide starting abilities, traits, and attribute bonuses that define |
- | + | ||
- | Backgrounds in **Legacy** | + |
legacy/introduction/difference.1741545266.txt.gz · Last modified: by tailkinker