legacy:introduction:difference
Differences
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| legacy:introduction:difference [2025/03/09 18:34] – ↷ Page moved from legacy:difference to legacy:introduction:difference tailkinker | legacy:introduction:difference [2025/08/24 01:52] (current) – tailkinker | ||
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| ====== What Makes Legacy Different? ====== | ====== What Makes Legacy Different? ====== | ||
| - | If you're already familiar with the hobby of tabletop role-playing, | + | If you're already familiar with the hobby of tabletop role-playing, |
| - | Characters in **Legacy** | + | Characters in **Legacy** |
| - | Instead of the typical d20, **Legacy** uses 2d10 for action | + | **Legacy** uses a granular |
| - | **Legacy** | + | Player choice is central in **Legacy**. |
| - | Player choice is central in **Legacy**. As characters level up, players decide where to focus their growth, whether to specialize, become generalists, | + | Backgrounds are especially impactful. They provide starting abilities, traits, and attribute bonuses that define |
| - | + | ||
| - | Backgrounds in **Legacy** | + | |
legacy/introduction/difference.1741545266.txt.gz · Last modified: by tailkinker
