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legacy:introduction:difference [2025/03/09 18:34] – removed - external edit (Unknown date) 127.0.0.1legacy:introduction:difference [2025/08/24 01:52] (current) tailkinker
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 +====== What Makes Legacy Different? ======
  
 +If you're already familiar with the hobby of tabletop role-playing, you might wonder what sets Legacy apart from other games. While many core mechanics may feel familiar, Legacy introduces several unique twists to enhance the experience.
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 +Characters in **Legacy** are defined by their ancestry, background, and chosen traits rather than traditional classes. These choices determine a character’s capabilities, including skills, special abilities, and starting powers. Actions are resolved by rolling 2d10 and adding the relevant attribute or skill bonus, then comparing the total to a target number. Movement and range are determined on a grid. Most actions produce some effect even on a failure, so no turn feels wasted, and there are no critical successes or failures; variability comes naturally through damage rolls and other mechanics.
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 +**Legacy** uses a granular action economy. Each character’s turn consists of six seconds worth of actions. Every action has a defined time cost, and players can combine actions to fill their turn strategically.
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 +Player choice is central in **Legacy**. As characters gain levels, players select which traits and attributes to improve, shaping their character’s growth. This allows for specialization, diversification, or a balanced approach, depending on the player’s goals. Weapons can be selected from a list or custom-built to match a character’s style. Combat turn order is also player-driven: initiative is rolled for each side, but players decide which character acts on each turn.
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 +Backgrounds are especially impactful. They provide starting abilities, traits, and attribute bonuses that define a character’s role and flavor. Because characters are not constrained by classes, backgrounds carry much of the weight that first-level classes typically provide in other games. This system allows for fluid, customizable progression, with fewer restrictions and less risk of unbalancing the game.