legacy:introduction:difference
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+ | ====== What Makes Legacy Different? ====== | ||
+ | If you're already familiar with the hobby of tabletop role-playing, | ||
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+ | Characters in **Legacy** are defined by their ancestry, background, and chosen traits rather than traditional classes. These choices determine a character’s capabilities, | ||
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+ | **Legacy** uses a granular action economy. Each character’s turn consists of six seconds worth of actions. Every action has a defined time cost, and players can combine actions to fill their turn strategically. | ||
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+ | Player choice is central in **Legacy**. As characters gain levels, players select which traits and attributes to improve, shaping their character’s growth. This allows for specialization, | ||
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+ | Backgrounds are especially impactful. They provide starting abilities, traits, and attribute bonuses that define a character’s role and flavor. Because characters are not constrained by classes, backgrounds carry much of the weight that first-level classes typically provide in other games. This system allows for fluid, customizable progression, |