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legacy:introduction:dice [2025/03/09 18:35] – removed - external edit (Unknown date) 127.0.0.1legacy:introduction:dice [2025/03/20 16:56] (current) tailkinker
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 +====== Dice ======
  
 +Dice are a sufficiently important part of role-playing games that, from the earliest days of the hobby, a language has been used to describe combinations of dice to roll.
 +
 +A die roll will be described as follows:  The number of dice to roll, followed by the lower-case letter **d**, followed by the size of dice to be rolled.  This combination can be followed by addends or multipliers to the result.  Multipliers will always be listed first.
 +
 +===== Bonuses and Penalties =====
 +
 +Die rolls may receive bonuses or penalties from traits, status conditions or events.  These bonuses always stack, regardless of how silly the number ends up being.
 +
 +When applied to damage rolls, such bonuses or penalties are typically referred to as **stinger damage**.
 +
 +===== Favour and Slight =====
 +
 +Current conditions can affect one's skill checks;  these conditions are often represented by favour and slight.  This can apply to an attack roll, a saving throw, or a skill check, all of which are made with two ten-sided die (2d10).  
 +
 +Favour and slight cancel each other out.  As an example, a character receiving favour from two sources and slight from one source will end up rolling with favour.  
 +
 +Favour and slight stack;  if you have two instances of favour, you can roll two additional dice, and then discard two dice.  However, multiple instances of favour and slight quickly reach a point of diminishing returns.
 +
 +==== Favour ====
 +
 +When a roll has favour, roll one additional d10, and then discard one of your choice.  
 +
 +==== Slight ====
 +
 +When a roll has slight, roll one additional d10, and then discard the lowest.
 +
 +
 +===== Weapon Damage =====
 +
 +Weapon damage is typically abbreviated as **[W]**, and typically is shown with a multiplier.  The exact weapon damage dice will depend on the weapon itself.  When an action lists multiple weapon dice, roll that many dice, and add the totals together.  
 +
 +Often, weapon damage will also list an Attribute;  when it does so, add the Attribute's modifier to the total damage rolled.