legacy:introduction:dice
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| + | ====== Dice ====== | ||
| + | Dice are a sufficiently important part of role-playing games that, from the earliest days of the hobby, a language has been used to describe combinations of dice to roll. | ||
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| + | A die roll will be described as follows: | ||
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| + | ===== Bonuses and Penalties ===== | ||
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| + | Die rolls may receive bonuses or penalties from traits, status conditions or events. | ||
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| + | When applied to damage rolls, such bonuses or penalties are typically referred to as **stinger damage**. | ||
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| + | ===== Favour and Slight ===== | ||
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| + | Current conditions can affect one's skill checks; | ||
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| + | Favour and slight cancel each other out. As an example, a character receiving favour from two sources and slight from one source will end up rolling with favour. | ||
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| + | Favour and slight stack; | ||
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| + | ==== Favour ==== | ||
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| + | When a roll has favour, roll one additional d10, and then discard one of your choice. | ||
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| + | ==== Slight ==== | ||
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| + | When a roll has slight, roll one additional d10, and then discard the lowest. | ||
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| + | ===== Weapon Damage ===== | ||
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| + | Weapon damage is typically abbreviated as **[W]**, and typically is shown with a multiplier. | ||
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| + | Often, weapon damage will also list an Attribute; | ||
