legacy:conditions:damaged
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This condition is applied to an object, rather than a character. The object is sufficiently damaged that it is unusable for its intended purpose. The object provides no benefit to its user, and if used as a required part of an action, that action automatically fails. | This condition is applied to an object, rather than a character. The object is sufficiently damaged that it is unusable for its intended purpose. The object provides no benefit to its user, and if used as a required part of an action, that action automatically fails. | ||
- | A Damaged item can still be repaired. | + | A Damaged item can still be repaired. |
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+ | A magical item that becomes Damaged will suffer a significant magical backlash, and will instead become [[Destroyed]]. | ||
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+ | An item that is Damaged and that takes any further damage (by becoming [[Broken]] or receiving this condition a second time) will become [[Destroyed]]. |
legacy/conditions/damaged.1740505386.txt.gz · Last modified: by tailkinker