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legacy:conditions:damaged

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legacy:conditions:damaged [2025/02/25 17:42] – created tailkinkerlegacy:conditions:damaged [2025/02/25 17:50] (current) tailkinker
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 This condition is applied to an object, rather than a character. The object is sufficiently damaged that it is unusable for its intended purpose. The object provides no benefit to its user, and if used as a required part of an action, that action automatically fails. This condition is applied to an object, rather than a character. The object is sufficiently damaged that it is unusable for its intended purpose. The object provides no benefit to its user, and if used as a required part of an action, that action automatically fails.
  
-A Damaged item can still be repaired.  If the item loses this condition, it becomes Dented and Broken.+A Damaged item can still be repaired.  If the item loses this condition, it becomes both [[legacy:conditions:dented|Dented]] and [[legacy:conditions:broken|Broken]]. 
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 +A magical item that becomes Damaged will suffer a significant magical backlash, and will instead become [[Destroyed]]. 
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 +An item that is Damaged and that takes any further damage (by becoming [[Broken]] or receiving this condition a second time) will become [[Destroyed]].
legacy/conditions/damaged.1740505353.txt.gz · Last modified: by tailkinker