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legacy:conditions:broken

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legacy:conditions:broken [2025/02/25 17:36] – created tailkinkerlegacy:conditions:broken [2025/02/25 17:47] (current) tailkinker
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 This condition is applied to an object, instead of a character.  The object is damaged, and harder to use for its intended purpose.  If the object was a piece of armour, its Maximum Agility is decreased one step, and its Skill Penalty is worsened one step;  otherwise, the item inflicts slight on any attempt to use it. This condition is applied to an object, instead of a character.  The object is damaged, and harder to use for its intended purpose.  If the object was a piece of armour, its Maximum Agility is decreased one step, and its Skill Penalty is worsened one step;  otherwise, the item inflicts slight on any attempt to use it.
  
-**Special**:  If an object receives this Condition a second time, it instead becomes [[Destroyed]].+**Special**:  If an object receives this condition a second time, it instead becomes [[Damaged]].  If a [[Damaged]] item receives this condition, it becomes [[Destroyed]].
legacy/conditions/broken.1740504975.txt.gz · Last modified: by tailkinker