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legacy:characters:health_and_damage

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legacy:characters:health_and_damage [2025/02/28 22:12] – [Damage Reduction] tailkinkerlegacy:characters:health_and_damage [2025/08/24 01:58] (current) – [Stamina] tailkinker
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 A successful attack does not always inflict injury.  It is expected that a character will twist to mitigate the impact, block with a shield, absorb some of the damage on their armour, or sidestep to avoid an attack at the last moment.  All these efforts burn through a character's energy, which is represented in this game with their **Stamina**. A successful attack does not always inflict injury.  It is expected that a character will twist to mitigate the impact, block with a shield, absorb some of the damage on their armour, or sidestep to avoid an attack at the last moment.  All these efforts burn through a character's energy, which is represented in this game with their **Stamina**.
  
-A character's Stamina is based on their Ancestry, their Background and their Class.  A character's Ancestry and Background include an attribute as part of their Stamina;  whenever an attribute is improved, and its modifier goes up, this will also increase your Stamina.  If the same attribute is added twice (which it often is, especially Strength), then when you improve it, increase your Stamina twice.+A character's Stamina is based on their Ancestry, their Background and their attributes.  A character's Ancestry and Background include an attribute as part of their Stamina;  whenever an attribute is improved, and its modifier goes up, this will also increase your Stamina.  If the same attribute is added twice (which it often is, especially Strength), then when you improve it, increase your Stamina twice.
  
 Your Stamina cannot be negative.  If you are struck for damage, and the amount of damage that you take is higher than your current Stamina, then your Stamina becomes zero. Your Stamina cannot be negative.  If you are struck for damage, and the amount of damage that you take is higher than your current Stamina, then your Stamina becomes zero.
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 === Survival Checks === === Survival Checks ===
  
-At the end of any encounter, if you are Disabled, make a Fortitude defence check against a TN of 16.  (Remember to subtract your Injury from this check!)  If an ally is on hand to perform First Aid, you may use their Medicine skill instead of your Fortitude defence, and need not apply your Injury penalty to that roll.+At the end of any encounter, if you are Disabled, make a Fortitude defence check against a TN of 14.  (Remember to subtract your Injury from this check!)  If an ally is on hand to perform First Aid, you may use their Medicine skill instead of your Fortitude defence, and need not apply your Injury penalty to that roll.
   * **Success**:  You pull through.  You remain Disabled, but you're not in mortal danger any more.   * **Success**:  You pull through.  You remain Disabled, but you're not in mortal danger any more.
   * **Failure**:  You die.  Make a new character.   * **Failure**:  You die.  Make a new character.
legacy/characters/health_and_damage.1740780737.txt.gz · Last modified: by tailkinker