legacy:characters:health_and_damage
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legacy:characters:health_and_damage [2025/02/19 18:32] – [Effects of Injury] tailkinker | legacy:characters:health_and_damage [2025/08/24 01:58] (current) – [Stamina] tailkinker | ||
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A successful attack does not always inflict injury. | A successful attack does not always inflict injury. | ||
- | A character' | + | A character' |
Your Stamina cannot be negative. | Your Stamina cannot be negative. | ||
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You lose one second per combat turn for every point of Injury you suffer. | You lose one second per combat turn for every point of Injury you suffer. | ||
- | At the end of any encounter, if you are Disabled, make a Fortitude defence check against a TN of 16. (Remember to subtract your Injury from this check!) | + | === Survival Checks === |
+ | |||
+ | At the end of any encounter, if you are Disabled, make a Fortitude defence check against a TN of 14. (Remember to subtract your Injury from this check!) | ||
* **Success**: | * **Success**: | ||
* **Failure**: | * **Failure**: | ||
Line 42: | Line 44: | ||
**Light Fantasy**: | **Light Fantasy**: | ||
</ | </ | ||
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+ | ===== Resistance and Vulnerability ===== | ||
+ | |||
+ | Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. | ||
+ | |||
+ | If a creature or an object has resistance to a damage type, damage of that type is reduced by a given value applied to each die of damage. | ||
+ | |||
+ | If a creature or an object has vulnerability to a damage type, damage of that type is increased by a given value applied to each die of damage. | ||
+ | |||
+ | Resistance and then vulnerability are applied after all other modifiers to damage. | ||
+ | |||
+ | ===== Damage Reduction ===== | ||
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+ | Unlike Resistance, Damage Reduction is applied to the final amount of damage before that damage is applied to stamina or hit points. |
legacy/characters/health_and_damage.1739989936.txt.gz · Last modified: by tailkinker