legacy:characters:health_and_damage
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
legacy:characters:health_and_damage [2025/02/19 17:46] – created tailkinker | legacy:characters:health_and_damage [2025/08/24 01:58] (current) – [Stamina] tailkinker | ||
---|---|---|---|
Line 9: | Line 9: | ||
A successful attack does not always inflict injury. | A successful attack does not always inflict injury. | ||
- | A character' | + | A character' |
+ | Your Stamina cannot be negative. | ||
+ | ===== Injury ===== | ||
+ | |||
+ | All characters start at zero Injury, and every point of Injury represents a physical wound that your character has taken. | ||
+ | |||
+ | If you are struck for damage, and have no Stamina remaining, you take one point of Injury per die of damage that would have been rolled. | ||
+ | |||
+ | Armour and other sources of DR can mitigate this. If your DR is higher than the maximum value of the lowest of the damage dice that would have been rolled, then reduce the amount of Injury you take by one point. | ||
+ | |||
+ | <WRAP box round 80% center> | ||
+ | As an example, Lukas is out of Stamina, and is struck for 2d6 damage. | ||
+ | |||
+ | If Lukas is hit for 2d8 damage, his armour does not help, and he takes two points of Injury. | ||
+ | </ | ||
+ | |||
+ | ==== Effects of Injury ==== | ||
+ | |||
+ | Injury has a direct and very meaningful impact on your character' | ||
+ | |||
+ | You suffer a penalty on all skill checks and defence rolls equal to your total Injury. | ||
+ | |||
+ | You lose one second per combat turn for every point of Injury you suffer. | ||
+ | |||
+ | === Survival Checks === | ||
+ | |||
+ | At the end of any encounter, if you are Disabled, make a Fortitude defence check against a TN of 14. (Remember to subtract your Injury from this check!) | ||
+ | * **Success**: | ||
+ | * **Failure**: | ||
+ | |||
+ | <WRAP box> | ||
+ | **Light Fantasy**: | ||
+ | </ | ||
+ | |||
+ | ===== Resistance and Vulnerability ===== | ||
+ | |||
+ | Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. | ||
+ | |||
+ | If a creature or an object has resistance to a damage type, damage of that type is reduced by a given value applied to each die of damage. | ||
+ | |||
+ | If a creature or an object has vulnerability to a damage type, damage of that type is increased by a given value applied to each die of damage. | ||
+ | |||
+ | Resistance and then vulnerability are applied after all other modifiers to damage. | ||
+ | |||
+ | ===== Damage Reduction ===== | ||
+ | |||
+ | Unlike Resistance, Damage Reduction is applied to the final amount of damage before that damage is applied to stamina or hit points. |
legacy/characters/health_and_damage.1739987210.txt.gz · Last modified: by tailkinker