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legacy:characters:background:witch [2025/08/26 22:03] tailkinkerlegacy:characters:background:witch [2025/09/14 08:14] (current) – [Patron] tailkinker
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 But magic is never given freely. Witches are often tasked with carrying out their patron’s will---whether that means protecting a sacred grove, retrieving a forbidden relic, sowing discord, or simply watching and waiting. Some Witches rebel against their obligations, seeking to twist the deal in their favour. Others embrace their role with zeal, becoming instruments of fate, vengeance, or unknowable designs. Whatever their path, a Witch always walks in shadow---between worlds, between allegiances, and between power and peril. But magic is never given freely. Witches are often tasked with carrying out their patron’s will---whether that means protecting a sacred grove, retrieving a forbidden relic, sowing discord, or simply watching and waiting. Some Witches rebel against their obligations, seeking to twist the deal in their favour. Others embrace their role with zeal, becoming instruments of fate, vengeance, or unknowable designs. Whatever their path, a Witch always walks in shadow---between worlds, between allegiances, and between power and peril.
- 
-===== Attributes ===== 
- 
-When you select this background, add seven points to your XXX score and five points to your XXX score. 
-In addition, you may distribute eight points among any of your other attribute scores.  No single attribute may receive more than four points. 
  
 ===== Features ===== ===== Features =====
  
-**Stamina**: XXX begins play with 25 stamina, plus an amount equal to your Strength bonus.+**Stamina**: Witch begins play with 10 stamina, plus an amount equal to your Strength bonus.
  
-**Recovery Dice**:  When you select XXX as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.+**Recovery Dice**:  When you select Witch as your background, you gain two six-sided dice (2d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
  
-**Defences**:  Add two training ranks to your XXX defence.+**Defences**:  Add two training ranks to your Will defence.
  
 ===== Skills ===== ===== Skills =====
  
-Place one training rank in the XXX skill.  In addition, choose any three additional skills from the following list:+Place one training rank in the Lore skill.  You must choose a specialty related to your Patron.  In addition, choose any three additional skills from the following list:  Animal Handling, Blades, Blunt Weapons, Crafting, Deception, Diplomacy, Insight, Intimidation, Medicine, Perception, Performance, Sleight of Hand, Society, Stealth, Survival, Unarmed Combat.
 Place one training rank in each of the selected skills. Place one training rank in each of the selected skills.
 +
 +===== Patron =====
 +
 +You have gained your magic by making a deal with a powerful being.  Choose a type of Patron from the list below.
 +
 +^Patron      Discipline  ^  Spell Casting Skill  ^Boon or Curse  ^
 +|Ancestor      Arcane    |  Arcane Spellcasting  |[[legacy:characters:background:witch:Boon of Ancestor's Wisdom]]  |
 +|Archmind      Mystic    |  Mystic Spellcasting  |[[legacy:characters:background:witch:Boon of Collective Echo]]  |
 +|Celestial  |    Sacred    |  Sacred Spellcasting  |[[legacy:characters:background:witch:Boon of the Divine Gift]]  |
 +|Devil      |    Sacred    |  Sacred Spellcasting  |[[legacy:characters:background:witch:Curse of the Evil Eye]]  | 
 +|Dragon        Nature    |  Nature Spellcasting  |[[legacy:characters:background:witch:Boon of Might]]  |
 +|Jotun      |    Arcane    |  Arcane Spellcasting  |[[legacy:characters:background:witch:Curse of Ill Fortune]]  |
 +|Fae        |    Nature    |  Nature Spellcasting  |[[legacy:characters:background:witch:Curse of the Veiled Eyes]]  |
 +|Outer God  |    Mystic    |  Mystic Spellcasting  |[[legacy:characters:background:witch:Curse of Madness]]  |
 +
 +You should work with the Director to outline your Patron's goals and desires.  This will be important, because you will need to complete a quest for your Patron before selecting certain traits.
 +
 +===== Fate Dice =====
 +
 +Your Patron gives you some small amount of ability to manipulate your fate beyond merely the magic that they grant.  Each Patron grants you a Boon or Curse that you may use.  Such Boons and Curses are fuelled by Fate Dice.
 +
 +You begin each day with a number of Fate Dice equal to your Charisma modifier, and your Fate Dice are d6.  Later traits can increase the size of your Fate Dice.  Fate Dice are consumed when used, so when you are out of Fate Dice, you can no longer use your Boons or Curses.  Consumed Fate Dice are replenished as part of your daily preparations.
  
 ===== Traits ===== ===== Traits =====
 +
 +Your Patron will grant you [[legacy:traits:Channeling Magic]], and your choice of Discipline will be determined by your Patron.  You will gain the Boon or Curse offered by your Patron, from the table above.
  
 Choose one of the following traits, and add it to your character.  In addition, Choose one of the following traits, and add it to your character.  In addition,
legacy/characters/background/witch.1756245813.txt.gz · Last modified: by tailkinker