legacy:characters:background:witch
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legacy:characters:background:witch [2025/06/10 04:31] – [Witch] tailkinker | legacy:characters:background:witch [2025/09/04 17:29] (current) – tailkinker | ||
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The Witch is a spellcaster who draws power not from rigorous study or innate talent, but through a binding pact with a supernatural patron. Devils, ancient spirits, fae lords, and unknowable eldritch forces---these beings offer power at a price, and the Witch is one who has agreed to pay. Whether the bargain was struck in desperation, | The Witch is a spellcaster who draws power not from rigorous study or innate talent, but through a binding pact with a supernatural patron. Devils, ancient spirits, fae lords, and unknowable eldritch forces---these beings offer power at a price, and the Witch is one who has agreed to pay. Whether the bargain was struck in desperation, | ||
- | Every Witch is shaped by their patron’s nature. A Witch in league with a devil might wield fire and coercion, binding others with iron words and infernal authority. One bound to a fae lord may command illusions, transformation, | + | {{ : |
Unlike other spellcasters, | Unlike other spellcasters, | ||
But magic is never given freely. Witches are often tasked with carrying out their patron’s will---whether that means protecting a sacred grove, retrieving a forbidden relic, sowing discord, or simply watching and waiting. Some Witches rebel against their obligations, | But magic is never given freely. Witches are often tasked with carrying out their patron’s will---whether that means protecting a sacred grove, retrieving a forbidden relic, sowing discord, or simply watching and waiting. Some Witches rebel against their obligations, | ||
- | |||
- | ===== Attributes ===== | ||
- | |||
- | When you select this background, add seven points to your XXX score and five points to your XXX score. | ||
- | In addition, you may distribute eight points among any of your other attribute scores. | ||
===== Features ===== | ===== Features ===== | ||
- | **Stamina**: | + | **Stamina**: |
- | **Recovery Dice**: | + | **Recovery Dice**: |
- | **Defences**: | + | **Defences**: |
===== Skills ===== | ===== Skills ===== | ||
- | Place one training rank in the XXX skill. | + | Place one training rank in the Lore skill. You must choose a specialty related to your Patron. In addition, choose any three additional skills from the following list: |
Place one training rank in each of the selected skills. | Place one training rank in each of the selected skills. | ||
+ | |||
+ | ===== Patron ===== | ||
+ | |||
+ | You have gained your magic by making a deal with a powerful being. | ||
+ | |||
+ | ^Patron | ||
+ | |Ancestor | ||
+ | |Archmind | ||
+ | |Celestial | ||
+ | |Devil | ||
+ | |Dragon | ||
+ | |Jotun | ||
+ | |Fae | Primal | ||
+ | |Outer God | Occult | ||
+ | |||
+ | You should work with the Director to outline your Patron' | ||
===== Traits ===== | ===== Traits ===== | ||
+ | |||
+ | Your Patron will grant you [[legacy: | ||
Choose one of the following traits, and add it to your character. | Choose one of the following traits, and add it to your character. | ||
- | the following traits are available to your character as Basic traits, regardless of their base class. | + | the following traits are available to your character as Apprentice-tier |
- | The following traits are available to your character as Expert | + | The following traits are available to your character as Journeyman-tier |
legacy/characters/background/witch.1749529887.txt.gz · Last modified: by tailkinker