legacy:characters:background:witch
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legacy:characters:background:witch [2025/06/10 04:30] – tailkinker | legacy:characters:background:witch [2025/09/14 08:14] (current) – [Patron] tailkinker | ||
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The Witch is a spellcaster who draws power not from rigorous study or innate talent, but through a binding pact with a supernatural patron. Devils, ancient spirits, fae lords, and unknowable eldritch forces---these beings offer power at a price, and the Witch is one who has agreed to pay. Whether the bargain was struck in desperation, | The Witch is a spellcaster who draws power not from rigorous study or innate talent, but through a binding pact with a supernatural patron. Devils, ancient spirits, fae lords, and unknowable eldritch forces---these beings offer power at a price, and the Witch is one who has agreed to pay. Whether the bargain was struck in desperation, | ||
- | Every Witch is shaped by their patron’s nature. A Witch in league with a devil might wield fire and coercion, binding others with iron words and infernal authority. One bound to a fae lord may command illusions, transformation, | + | {{ : |
- | Unlike other spellcasters, | + | Unlike other spellcasters, |
But magic is never given freely. Witches are often tasked with carrying out their patron’s will---whether that means protecting a sacred grove, retrieving a forbidden relic, sowing discord, or simply watching and waiting. Some Witches rebel against their obligations, | But magic is never given freely. Witches are often tasked with carrying out their patron’s will---whether that means protecting a sacred grove, retrieving a forbidden relic, sowing discord, or simply watching and waiting. Some Witches rebel against their obligations, | ||
- | |||
- | ===== Attributes ===== | ||
- | |||
- | When you select this background, add seven points to your XXX score and five points to your XXX score. | ||
- | In addition, you may distribute eight points among any of your other attribute scores. | ||
===== Features ===== | ===== Features ===== | ||
- | **Stamina**: | + | **Stamina**: |
- | **Recovery Dice**: | + | **Recovery Dice**: |
- | **Defences**: | + | **Defences**: |
===== Skills ===== | ===== Skills ===== | ||
- | Place one training rank in the XXX skill. | + | Place one training rank in the Lore skill. You must choose a specialty related to your Patron. In addition, choose any three additional skills from the following list: |
Place one training rank in each of the selected skills. | Place one training rank in each of the selected skills. | ||
+ | |||
+ | ===== Patron ===== | ||
+ | |||
+ | You have gained your magic by making a deal with a powerful being. | ||
+ | |||
+ | ^Patron | ||
+ | |Ancestor | ||
+ | |Archmind | ||
+ | |Celestial | ||
+ | |Devil | ||
+ | |Dragon | ||
+ | |Jotun | ||
+ | |Fae | Nature | ||
+ | |Outer God | Mystic | ||
+ | |||
+ | You should work with the Director to outline your Patron' | ||
+ | |||
+ | ===== Fate Dice ===== | ||
+ | |||
+ | Your Patron gives you some small amount of ability to manipulate your fate beyond merely the magic that they grant. | ||
+ | |||
+ | You begin each day with a number of Fate Dice equal to your Charisma modifier, and your Fate Dice are d6. Later traits can increase the size of your Fate Dice. Fate Dice are consumed when used, so when you are out of Fate Dice, you can no longer use your Boons or Curses. | ||
===== Traits ===== | ===== Traits ===== | ||
+ | |||
+ | Your Patron will grant you [[legacy: | ||
Choose one of the following traits, and add it to your character. | Choose one of the following traits, and add it to your character. | ||
- | the following traits are available to your character as Basic traits, regardless of their base class. | + | the following traits are available to your character as Apprentice-tier |
- | The following traits are available to your character as Expert | + | The following traits are available to your character as Journeyman-tier |
legacy/characters/background/witch.1749529856.txt.gz · Last modified: by tailkinker