legacy:characters:background:templar
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| legacy:characters:background:templar [2025/08/26 22:02] – tailkinker | legacy:characters:background:templar [2025/09/14 08:32] (current) – [Templar] tailkinker | ||
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| Templars are often seen as figures of authority, their presence commanding respect. Whether leading armies, offering counsel, or making difficult moral decisions, your role is one of both power and responsibility. It is not a role you chose lightly; the Templar' | Templars are often seen as figures of authority, their presence commanding respect. Whether leading armies, offering counsel, or making difficult moral decisions, your role is one of both power and responsibility. It is not a role you chose lightly; the Templar' | ||
| - | You are often bound by an unshakable code---whether it is the honor of your order, the sacredness of your mission, or the tenants of your divine patron. Your journey might have begun with a simple calling to arms, but now it is a path of constant reflection, self-discipline, | + | You are often bound by an unshakable code---whether it is the honour |
| - | Your power is a delicate balance between might and mercy. You are at your most dangerous when standing in defense | + | Your power is a delicate balance between might and mercy. You are at your most dangerous when standing in defence |
| ===== Features ===== | ===== Features ===== | ||
| Line 23: | Line 23: | ||
| ===== Skills ===== | ===== Skills ===== | ||
| - | Place one training rank in the [[legacy: | + | Place one training rank in the [[legacy: |
| Place one training rank in each of the selected skills. | Place one training rank in each of the selected skills. | ||
| ===== Deity ===== | ===== Deity ===== | ||
| - | You must choose one deity as your patron. | + | You must choose one deity as your patron. |
| - | + | ||
| - | ===== Magic ===== | + | |
| - | + | ||
| - | You gain access to the Discipline of Divine Magic. | + | |
| - | + | ||
| - | Place one training rank in Divine Spellcasting. | + | |
| - | + | ||
| - | You automatically know //all// Power 1 spells from //all// Divinities to which you have access. | + | |
| - | + | ||
| - | ==== Mana ==== | + | |
| - | + | ||
| - | Like all spellcasters, | + | |
| - | + | ||
| - | If you have a spellcasting class, use its mana rules in place of these. | + | |
| ===== Traits ===== | ===== Traits ===== | ||
| + | You begin play with the trait, [[legacy: | ||
| Choose one of the following traits, and add it to your character. | Choose one of the following traits, and add it to your character. | ||
| the following traits are available to your character as Apprentice-tier traits. | the following traits are available to your character as Apprentice-tier traits. | ||
| + | * [[legacy: | ||
| + | * [[legacy: | ||
| + | * [[legacy: | ||
| + | * [[legacy: | ||
| + | * [[legacy: | ||
| + | * [[legacy: | ||
| + | * [[legacy: | ||
| The following traits are available to your character as Journeyman-tier traits, available starting at level five. | The following traits are available to your character as Journeyman-tier traits, available starting at level five. | ||
| + | * [[legacy: | ||
| + | * [[legacy: | ||
| ===== Starting Equipment ===== | ===== Starting Equipment ===== | ||
legacy/characters/background/templar.1756245774.txt.gz · Last modified: by tailkinker
