User Tools

Site Tools


legacy:characters:background:spirit_caller

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
legacy:characters:background:spirit_caller [2025/08/26 22:00] tailkinkerlegacy:characters:background:spirit_caller [2025/09/02 09:34] (current) – [Medium] tailkinker
Line 11: Line 11:
 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Spirit Caller begins play with 15 stamina, plus an amount equal to your Strength bonus.+**Stamina**:  A Spirit Caller begins play with 12 stamina, plus an amount equal to your Wisdom bonus.  Your connection to the spirits allows you to call upon their protection.
  
 **Recovery Dice**:  When you select Spirit Caller as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry. **Recovery Dice**:  When you select Spirit Caller as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
Line 22: Line 22:
 Place one training rank in each of the selected skills. Place one training rank in each of the selected skills.
  
-===== Spellcasting =====+===== The Spirit's Touch ===== 
 + 
 +A Spirit Caller does not draw upon their own strength alone. Instead, they open themselves to the voices of the unseen — allies, mentors, and powers that dwell beyond mortal reach. Each Spirit Caller must decide how to shape this bond.  Choose one of the two paths listed below. 
 + 
 +==== Avatar ==== 
 + 
 +A single powerful spirit has chosen you as its vessel, merging its essence with your own.  Gain the [[legacy:traits:Empowered Magic]] trait and the [[legacy:traits:Gift of Empowerment]] trait. 
 + 
 +==== Medium ==== 
 + 
 +You remain in constant communion with the spirits around you, who eagerly lend their aid.  Every spell that you cast is actually performed by one of the local spirits.  Gain the [[legacy:traits:Channeling Magic]] trait and the [[legacy:traits:Increased Mana]] trait.
  
-Your spellcasting attribute is Wisdom, and you learn your spells from the Discipline of the Occult.  Choose three Power 1 spells and one Power 2 spell from the Occult Discipline, and add them to the list of spells you know.   
  
-Whenever you increase your Spellcasting skill training ranks, you may choose one additional Occult spell, and add it to the list of spells you know.  The chosen spell cannot have a Power higher than the number of training ranks you have in your Spellcasting skill. 
  
 ===== Traits ===== ===== Traits =====
legacy/characters/background/spirit_caller.1756245618.txt.gz · Last modified: by tailkinker