legacy:characters:background:spirit_caller
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legacy:characters:background:spirit_caller [2025/04/15 13:06] – created tailkinker | legacy:characters:background:spirit_caller [2025/09/02 09:34] (current) – [Medium] tailkinker | ||
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Some are born with sight beyond sight----an uncanny sense that something walks beside the living, unseen but ever present. A Spirit Caller is one such soul, marked from birth or awakened by trauma, who can perceive and commune with the spirits of the dead, the echoes of emotion in places of power, and the whispered secrets of things long forgotten. Where others feel only unease, the Spirit Caller hears voices, sees flickers, and sometimes glimpses the truth behind the veil. | Some are born with sight beyond sight----an uncanny sense that something walks beside the living, unseen but ever present. A Spirit Caller is one such soul, marked from birth or awakened by trauma, who can perceive and commune with the spirits of the dead, the echoes of emotion in places of power, and the whispered secrets of things long forgotten. Where others feel only unease, the Spirit Caller hears voices, sees flickers, and sometimes glimpses the truth behind the veil. | ||
- | This gift is a double-edged blade. Spirits are not always benign, nor are their messages always clear. A Spirit Caller must learn to interpret the otherworldly and survive the toll it takes. Some see the Caller as a bridge to ancestors or divine insight; others fear them as cursed meddlers or bearers of ill omen. Whether revered or reviled, the Caller walks a lonely road, half in shadow, half in light. | + | {{ : |
Not all spirits are dead. The Spirit Caller may also perceive the animating essence in rivers, trees, and stones----spirits of place and nature, ancient and slow to stir, yet potent allies or terrible foes. With care, respect, and wisdom, a Caller may gain their favour, drawing on blessings no mortal blade can win. But with arrogance or cruelty, they risk more than they know. | Not all spirits are dead. The Spirit Caller may also perceive the animating essence in rivers, trees, and stones----spirits of place and nature, ancient and slow to stir, yet potent allies or terrible foes. With care, respect, and wisdom, a Caller may gain their favour, drawing on blessings no mortal blade can win. But with arrogance or cruelty, they risk more than they know. | ||
- | A Spirit Caller is a seer, medium, and occasional exorcist----able to glean hidden truths, call upon spirits for aid, and even influence the ethereal. They excel in social or investigative roles, especially where the living intersect with the dead. But theirs is a perilous path, and every gift comes with a cost. | + | A Spirit Caller is a seer, medium, and occasional exorcist---able to glean hidden truths, call upon spirits for aid, and even influence the ethereal. They excel in social or investigative roles, especially where the living intersect with the dead. But theirs is a perilous path, and every gift comes with a cost. |
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- | ===== Attributes ===== | + | |
- | + | ||
- | When you select this background, add seven points to your Wisdom score and five points to your Charisma score. | + | |
- | In addition, you may distribute eight points among any of your other attribute scores. | + | |
===== Features ===== | ===== Features ===== | ||
- | **Stamina**: | + | **Stamina**: |
**Recovery Dice**: | **Recovery Dice**: | ||
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===== Skills ===== | ===== Skills ===== | ||
- | Place one training rank in the XXX skill. | + | Place one training rank in the Lore skill, with a specialty in Spirits. In addition, choose any three additional skills from the following list: |
Place one training rank in each of the selected skills. | Place one training rank in each of the selected skills. | ||
- | ===== Traits | + | ===== The Spirit' |
- | Choose one of the following traits, and add it to your character. | + | A Spirit Caller does not draw upon their own strength alone. Instead, they open themselves to the voices |
- | the following traits are available to your character as Basic traits, regardless | + | |
+ | ==== Avatar ==== | ||
+ | A single powerful spirit has chosen you as its vessel, merging its essence with your own. Gain the [[legacy: | ||
- | The following traits are available to your character as Expert traits, regardless of their base class. | + | ==== Medium ==== |
+ | You remain in constant communion with the spirits around you, who eagerly lend their aid. Every spell that you cast is actually performed by one of the local spirits. | ||
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+ | ===== Traits ===== | ||
+ | |||
+ | Choose one of the following traits, and add it to your character. | ||
+ | the following traits are available to your character as Apprentice-tier traits. | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
===== Starting Equipment ===== | ===== Starting Equipment ===== |
legacy/characters/background/spirit_caller.1744722403.txt.gz · Last modified: by tailkinker