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legacy:characters:background:scion [2025/03/25 17:05] – [Mana] tailkinkerlegacy:characters:background:scion [2025/09/02 09:10] (current) tailkinker
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 The decision to accept the full weight of one's heritage is a personal one, and each Scion must navigate the delicate balance between their innate power and the potential consequences of embracing their dark legacy. Whether they seek to harness their abilities to protect the world or pursue a dangerous quest for greater power, Scions are powerful individuals capable of extraordinary feats---if they can keep their own darkness in check. The decision to accept the full weight of one's heritage is a personal one, and each Scion must navigate the delicate balance between their innate power and the potential consequences of embracing their dark legacy. Whether they seek to harness their abilities to protect the world or pursue a dangerous quest for greater power, Scions are powerful individuals capable of extraordinary feats---if they can keep their own darkness in check.
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-===== Attributes ===== 
- 
-When you select this background, add seven points to your Wisdom score. 
-In addition, you may distribute thirteen points among any of your other attribute scores.  No single attribute may receive more than four points. 
  
 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Scion begins play with 20 stamina, plus an amount equal to your Strength bonus.+**Stamina**:  A Scion begins play with 12 stamina, plus an amount equal to your Wisdom bonus.  You naturally mantle yourself in magical energy.
  
 **Recovery Dice**:  When you select Scion as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry. **Recovery Dice**:  When you select Scion as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
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 You have a supernatural ancestor, and it is through their heritage that you can tap into your powers.  Choose one of the four following bloodlines. You have a supernatural ancestor, and it is through their heritage that you can tap into your powers.  Choose one of the four following bloodlines.
  
-^Bloodline  ^  Realm of Magic  ^ +^Bloodline  ^  Discipline of Magic  ^ 
-|[[legacy:characters:background:scion:Demon]]  |  Divine +|[[legacy:characters:background:scion:Demonic]]   |  Divine 
-|[[legacy:characters:background:scion:Dragon]]  |  Arcane  | +|[[legacy:characters:background:scion:Draconic]]  |  Primal  | 
-|[[legacy:characters:background:scion:Fae]]  |  Occult +|[[legacy:characters:background:scion:Fae]]       |  Occult 
-|[[legacy:characters:background:scion:Jotun]]  |  Primal  |+|[[legacy:characters:background:scion:Jotun]]     |  Arcane  |
  
 ===== Skills ===== ===== Skills =====
  
-Place one training rank in the Spellcasting skill appropriate to your Bloodline.  In addition, choose any three additional skills from the following list:  [[legacy:skills:blades|Blades]], [[legacy:skills:blunt|Blunt Weapons]], [[legacy:skills:crafting|Crafting]], [[legacy:skills:deception|Deception]], [[legacy:skills:diplomacy|Diplomacy]], [[legacy:skills:insight|Insight]], [[legacy:skills:intimidation|Intimidation]], [[legacy:skills:lore|Lore]], [[legacy:skills:medicine|Medicine]], [[legacy:skills:perception|Perception]], [[legacy:skills:sleightofhand|Sleight of Hand]], [[legacy:skills:society|Society]], [[legacy:skills:stealth|Stealth]], [[legacy:skills:unarmed|Unarmed Combat]], [[legacy:skills:unbalanced|Unbalanced Weapons]]+Choose any four skills from the following list:  [[legacy:skills:blades|Blades]], [[legacy:skills:blunt|Blunt Weapons]], [[legacy:skills:crafting|Crafting]], [[legacy:skills:deception|Deception]], [[legacy:skills:diplomacy|Diplomacy]], [[legacy:skills:insight|Insight]], [[legacy:skills:intimidation|Intimidation]], [[legacy:skills:lore|Lore]], [[legacy:skills:medicine|Medicine]], [[legacy:skills:perception|Perception]], [[legacy:skills:sleightofhand|Sleight of Hand]], [[legacy:skills:society|Society]], [[legacy:skills:stealth|Stealth]], [[legacy:skills:unarmed|Unarmed Combat]], [[legacy:skills:unbalanced|Unbalanced Weapons]]
 Place one training rank in each of the selected skills. Place one training rank in each of the selected skills.
  
-===== Spellcasting =====+===== Corruption =====
  
-Your spellcasting attribute is Wisdom, regardless of your Realm of Magic.  Choose a single Power 1 spell from your Realm of Magic, and add it to the list of spells you know.  This spell is your Signature Spell;  you never pay any mana to cast it, unless you choose to Overcharge it.+Some traits---especially those found under your Bloodline entry---have two formsthe normal and the Corrupted.  You can take the normal forms of these traits with not ill effects.
  
-Choose five additional Power 1 spells and two Power 2 spells from your chosen Realm of Magicand add them to the list of spells you know.+However, the Corrupted version of these traitswhile more powerful, tend to warp the body, mind or soul of the person who takes on that taint.  Each such Corrupted trait grants a roll on your Bloodline's Corruption table.  Unless otherwise specified, you cannot gain the same Corruption multiple times.  If you gain a duplicate through a random roll, re-roll it. If no possible roll would result in a Corruption you do not already have, pick one of your choice.
  
-Whenever you increase your Spellcasting skill training ranksyou may choose one additional spell from your Realm of Magic, and add it to the list of spells you know.  The chosen spell cannot have a Power higher than the number of training ranks you have in your Spellcasting skill.+These Corruptions are difficult---in factnearly impossible---to remove.  Once you have a Corruption, it is an indelible part of your character.
  
-==== Mana ====+===== Traits =====
  
-Like all spellcastersyou cast your spells using **mana**.  The maximum mana that you can have is equal to your level plus the number of training ranks you have in your Spellcasting skill.  You recover an amount of mana equal to your level whenever you complete a short rest.+You begin play with the trait[[legacy:traits:Scion Magic]].  Choose one of the Apprentice-tier traits available under your Bloodline, and add it to your character. 
 +Then choose one of the following traits, and add it to your character.  In addition, 
 +the following traits are available to your character as Apprentice-tier traits.
  
-If you select a spellcasting base class, you use its mana rules in place of these. +  * [[legacy:traits:Centered Burst]] 
- +  * [[legacy:traits:Enlarged Spell]] 
-===== Traits =====+  * [[legacy:traits:Increased_mana_scion|Increased Mana]] 
 +  * [[legacy:traits:Oath Spell]] 
 +  * [[legacy:traits:Redirect Spell]] 
 +  * [[legacy:traits:Shadow Magic]] 
 +  * [[legacy:traits:Triggered Dismissal]] 
 +  * [[legacy:traits:Unarmed Training]]
  
-Choose one of the following traits, and add it to your character.  In addition, +The following traits are available to your character as Journeyman-tier traits, available starting at level five.
-the following traits are available to your character as Basic traits, regardless of their base class.+
  
 +  * [[legacy:traits:Chain Spell]]
 +  * [[legacy:traits:Concealed Spell]]
 +  * [[legacy:traits:Homing Spell]]
 +  * [[legacy:traits:Mindweave]]
  
 +The following trait is available to your character as a Master-tier trait, available at level nine.
  
-The following traits are available to your character as Expert traits, regardless of their base class.+  * [[legacy:traits:Magical Mastery]]
  
  
legacy/characters/background/scion.1742922334.txt.gz · Last modified: by tailkinker