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legacy:characters:background:scion:fae [2025/03/29 15:52] – created tailkinkerlegacy:characters:background:scion:fae [2025/08/28 04:30] (current) – [Traits] tailkinker
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 ===== Traits ===== ===== Traits =====
  
-The following traits are available to your character as Basic traits, regardless of their class.+The following traits are available to your character as Apprentice-tier traits.
  
   * [[legacy:traits:Beguiling Presence]]   * [[legacy:traits:Beguiling Presence]]
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   - You frequently drift off into daydreams and reveries.  If you roll a one on //either// die of an [[legacy:skills:Insight]] or [[legacy:skills:Perception]] skill check, the result is a failure, regardless of the total rolled.   - You frequently drift off into daydreams and reveries.  If you roll a one on //either// die of an [[legacy:skills:Insight]] or [[legacy:skills:Perception]] skill check, the result is a failure, regardless of the total rolled.
   - Your speech tends towards the poetic and flowery, which can aggravate those around you.  You suffer a -3 penalty to [[legacy:skills:Diplomacy]] if required to speak for a long period of time.   - Your speech tends towards the poetic and flowery, which can aggravate those around you.  You suffer a -3 penalty to [[legacy:skills:Diplomacy]] if required to speak for a long period of time.
-  - You have a preference for the fae lifestyle, and will cut yourself off from the more mundane world.  When attempting to [[legacy:rules:actions:Make Request]] or [[legacy:rules:actions:Make an Impression]], re-roll any d10 that comes up showing a ten.+  - You have a preference for the fae lifestyle, and will cut yourself off from the more mundane world.  No creature can have higher than Positive [[legacy:rules:affinity|Affinity]] towards you.
   - Your speech patterns become cryptic, and others instinctively distrust you as a result, inflicting a -2 penalty to your [[legacy:skills:Deception]] skill checks.   - Your speech patterns become cryptic, and others instinctively distrust you as a result, inflicting a -2 penalty to your [[legacy:skills:Deception]] skill checks.
   - You adopt eccentric and flamboyant clothing styles, and develop a disdain for armour.  You cannot wear armour that imparts a skill penalty.   - You adopt eccentric and flamboyant clothing styles, and develop a disdain for armour.  You cannot wear armour that imparts a skill penalty.
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   - Your body emits a soft ethereal glow, producing dim light to ten meters, but imposing slight on [[legacy:skills:Stealth]] checks.   - Your body emits a soft ethereal glow, producing dim light to ten meters, but imposing slight on [[legacy:skills:Stealth]] checks.
   - Your physical form becomes delicate and frail.  Reduce your maximum stamina by ten.   - Your physical form becomes delicate and frail.  Reduce your maximum stamina by ten.
-  - Your metabolic rate slows, extending your lifespan and reducing the amount of sleep you need.  You gain one additional hour of personal time when you [[legacy:rules:actions:take_a_long_rest|Take a Long Rest]], and two additional hours when you [[legacy:rules:actions:take_down_time|Take Down Time]].  However, you only regain one Recovery die after a long rest.+  - Your metabolic rate slows, extending your lifespan and reducing the amount of sleep you need.  You gain one additional hour of personal time when you [[legacy:rules:actions:take_a_long_rest|Take a Long Rest]], and two additional hours when you [[legacy:rules:actions:take_down_time|Take Down Time]].  However, you only regain one Recovery die after a long rest, plus a number equal to one-third your level (rounded down).
   - You suffer wracking pain if your body contains too much magical energy.  If your total mana is within 10% of its maximum, you suffer slight on all skill checks.   - You suffer wracking pain if your body contains too much magical energy.  If your total mana is within 10% of its maximum, you suffer slight on all skill checks.
   - You can lose control of your magical energies.  Whenever you Cast a Spell, if either die come up showing a one, you suffer 1d6+4 Vital damage.   - You can lose control of your magical energies.  Whenever you Cast a Spell, if either die come up showing a one, you suffer 1d6+4 Vital damage.
legacy/characters/background/scion/fae.1743263578.txt.gz · Last modified: by tailkinker