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legacy:characters:background:priest

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legacy:characters:background:priest [2025/08/26 17:57] tailkinkerlegacy:characters:background:priest [2025/09/02 08:51] (current) tailkinker
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 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Priest begins play with 10 stamina, plus an amount equal to your Charisma bonus.  The aura of sanctity that you project tends to cause foes to shy away from causing you harm.+**Stamina**:  A Priest begins play with 12 stamina, plus an amount equal to your Charisma bonus.  The aura of sanctity that you project tends to cause foes to shy away from causing you harm.
  
-**Recovery Dice**:  When you select Priest as your background, you gain two six-sided dice (2d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.+**Recovery Dice**:  When you select Priest as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
  
 **Defences**:  Add two training ranks to your Will defence. **Defences**:  Add two training ranks to your Will defence.
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 ===== Deity ===== ===== Deity =====
  
-You must choose one deity as your patron.  Each deity will list four Divinities of magic to which they grant access+You must choose one deity as your patron.  Each deity will list four Doctrines of magic to which they grant access.
- +
-===== Magic ===== +
- +
-You gain access to the Discipline of Divine Magic.  From this Discipline, you gain access to the Divinities of Community, Healing and Protection, as well as your choice of //one// Divinity from among those offered by your deity. +
- +
-Place one training rank in Divine Spellcasting.  Your spellcasting attribute is Charisma. +
- +
-You automatically know //all// spells from //all// Divinities to which you have access, whose Power is equal to or less than your training ranks invested in Divine Spellcasting.  As you improve your Divine Spellcasting, you automatically learn all qualifying spells.  Spells gained from your base class (if any) may be selected from outside your Divinities. +
- +
-==== Mana ==== +
- +
-Like all spellcasters, you fuel your spells with **mana**.  The maximum amount of mana that you can have is equal to the number of training ranks you have in Divine Spellcasting, plus an amount equal to half your level (rounded //down//).  You recover mana equal to half your level when you complete a short rest. +
- +
-If you have a spellcasting class, use its mana rules in place of these.+
  
 ===== Traits ===== ===== Traits =====
  
-Choose one of the following traits, and add it to your character.  In addition,+You gain the trait, [[legacy:traits:Divine Magic]] and the trait, [[legacy:traits:First Doctrine]].  Choose one of the following traits, and add it to your character.  In addition,
 the following traits are available to your character as Apprentice-tier traits. the following traits are available to your character as Apprentice-tier traits.
  
legacy/characters/background/priest.1756231063.txt.gz · Last modified: by tailkinker