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legacy:characters:background:priest [2025/03/21 17:03] – [Traits] tailkinkerlegacy:characters:background:priest [2025/09/02 08:51] (current) tailkinker
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 Despite their more passive approach to conflict, these priests are far from weak. They may not seek the frontlines, but their journey is one of discovery and service. Their commitment to the divine guides them through the chaos of the world, offering them the insight and power needed to overcome obstacles. In an adventuring party, the priest's role is clear: they bring balance, wisdom, and healing, ensuring that the light of the divine is never far from those who need it most. Despite their more passive approach to conflict, these priests are far from weak. They may not seek the frontlines, but their journey is one of discovery and service. Their commitment to the divine guides them through the chaos of the world, offering them the insight and power needed to overcome obstacles. In an adventuring party, the priest's role is clear: they bring balance, wisdom, and healing, ensuring that the light of the divine is never far from those who need it most.
- 
-===== Attributes ===== 
- 
-When you select this background, add seven points to your Charisma score and five points to your Intellect score. 
-In addition, you may distribute eight points among any of your other attribute scores.  No single attribute may receive more than four points. 
  
 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Priest begins play with 20 stamina, plus an amount equal to your Strength bonus.+**Stamina**:  A Priest begins play with 12 stamina, plus an amount equal to your Charisma bonus.  The aura of sanctity that you project tends to cause foes to shy away from causing you harm.
  
-**Recovery Dice**:  When you select Priest as your background, you gain two six-sided dice (2d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.+**Recovery Dice**:  When you select Priest as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
  
 **Defences**:  Add two training ranks to your Will defence. **Defences**:  Add two training ranks to your Will defence.
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 ===== Deity ===== ===== Deity =====
  
-You must choose one deity as your patron.  Each deity will list four Divinities of magic to which they grant access+You must choose one deity as your patron.  Each deity will list four Doctrines of magic to which they grant access.
- +
-===== Magic ===== +
- +
-You gain access to the Realm of Divine Magic.  From this Realm, you gain access to the Divinities of Community, Healing and Protection, as well as your choice of //one// Divinity from among those offered by your deity. +
- +
-Place one training rank in Divine Spellcasting.  Your spellcasting attribute is Charisma. +
- +
-You automatically know //all// spells from //all// Divinities to which you have access, whose Power is equal to or less than your training ranks invested in Divine Spellcasting.  As you improve your Divine Spellcasting, you automatically learn all qualifying spells.  Spells gained from your base class (if any) may be selected from outside your Divinities.+
  
 ===== Traits ===== ===== Traits =====
  
-Choose one of the following traits, and add it to your character.  In addition, +You gain the trait, [[legacy:traits:Divine Magic]] and the trait, [[legacy:traits:First Doctrine]].  Choose one of the following traits, and add it to your character.  In addition, 
-the following traits are available to your character as Basic traits, regardless of their base class.+the following traits are available to your character as Apprentice-tier traits.
  
   * [[legacy:traits:adapted_magic|Adapted Magic]]   * [[legacy:traits:adapted_magic|Adapted Magic]]
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   * [[legacy:traits:unarmed_training|Unarmed Training]]   * [[legacy:traits:unarmed_training|Unarmed Training]]
  
-The following traits are available to your character as Expert traits, regardless of their base class.+The following traits are available to your character as Journeyman-tier traits.
  
-  * [[legacy:traits:scribe_scroll|Scribe Scroll]] 
   * [[legacy:traits:silver_tongue|Silver Tongue]]   * [[legacy:traits:silver_tongue|Silver Tongue]]
   * [[legacy:traits:Third Doctrine]]   * [[legacy:traits:Third Doctrine]]
  
-The following trait is available to your character as an Advanced trait, regardless of their base class.+The following trait is available to your character as a Master-tier trait.
  
   * [[legacy:traits:Final Doctrine]]   * [[legacy:traits:Final Doctrine]]
legacy/characters/background/priest.1742576596.txt.gz · Last modified: by tailkinker