legacy:characters:background:priest
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legacy:characters:background:priest [2025/03/21 16:37] – created tailkinker | legacy:characters:background:priest [2025/09/02 08:51] (current) – tailkinker | ||
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====== Priest ====== | ====== Priest ====== | ||
+ | The Priest has dedicated their lives to the service of a divine power, but rather than wielding their faith in battle, they channel it through spells, healing, and guidance. These priests are scholars and mystics, who have spent years in cloisters or temples, studying sacred texts, prayer rituals, and divine magic. Unlike the war priests or templars who take up arms in the name of their god, these priests are more likely to be found delving into ancient scriptures or mediating on the mysteries of the divine. Their spiritual connection is expressed not through physical might, but through the mastery of magic that heals, protects, and enlightens. | ||
+ | {{ : | ||
- | ===== Attributes ===== | + | In combat, these priests are formidable in their own right. They use their spells to support their allies, turning the tide of battle with divine blessings, healing, and protection. Their magic can banish evil, bolster courage, and ward off darkness, offering invaluable support to any party. While they are not warriors, their wisdom and divine power often make them the backbone of a group, providing the strength that comes from the divine rather than from steel. They are a beacon of hope in difficult times, wielding the power of their faith to bolster the spirits and bodies of those around them. |
- | When you select this background, add seven points | + | Despite their more passive approach to conflict, these priests are far from weak. They may not seek the frontlines, but their journey is one of discovery and service. Their commitment |
- | In addition, you may distribute eight points among any of your other attribute scores. | + | |
===== Features ===== | ===== Features ===== | ||
- | **Stamina**: | + | **Stamina**: |
- | **Recovery Dice**: | + | **Recovery Dice**: |
**Defences**: | **Defences**: | ||
+ | |||
===== Skills ===== | ===== Skills ===== | ||
- | Place two training ranks in the Lore skill, with the Religion specialty. | + | Place one training ranks in the Lore skill, with the Religion specialty. |
Place one training rank in each of the selected skills. | Place one training rank in each of the selected skills. | ||
+ | |||
+ | ===== Deity ===== | ||
+ | |||
+ | You must choose one deity as your patron. | ||
===== Traits ===== | ===== Traits ===== | ||
- | Choose one of the following traits, and add it to your character. | + | You gain the trait, [[legacy: |
- | the following traits are available to your character as Basic traits, regardless of their base class. | + | the following traits are available to your character as Apprentice-tier |
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | * [[legacy: | ||
+ | The following traits are available to your character as Journeyman-tier traits. | ||
- | The following | + | * [[legacy:traits: |
+ | * [[legacy:traits:Third Doctrine]] | ||
+ | The following trait is available to your character as a Master-tier trait. | ||
+ | * [[legacy: | ||
===== Starting Equipment ===== | ===== Starting Equipment ===== |
legacy/characters/background/priest.1742575050.txt.gz · Last modified: by tailkinker