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legacy:characters:background:oracle [2025/03/25 17:02] – [Spells] tailkinkerlegacy:characters:background:oracle [2025/09/02 08:47] (current) – [Traits] tailkinker
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 If you select this background, be prepared to have the Director usurp control of your character with no warning! If you select this background, be prepared to have the Director usurp control of your character with no warning!
 </WRAP> </WRAP>
- 
-===== Attributes ===== 
- 
-When you select this background, add seven points to your Charisma score and five points to your Wisdom score. 
-In addition, you may distribute eight points among any of your other attribute scores.  No single attribute may receive more than four points. 
  
 ===== Features ===== ===== Features =====
  
-**Stamina**:  An Oracle begins play with 20 stamina, plus an amount equal to your Strength bonus.+**Stamina**:  An Oracle begins play with 10 stamina, plus an amount equal to your Strength bonus.
  
 **Recovery Dice**:  When you select Oracle as your background, you gain two six-sided dice (2d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry. **Recovery Dice**:  When you select Oracle as your background, you gain two six-sided dice (2d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
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 ==== Deity ==== ==== Deity ====
  
-Your Origin is one of the gods, who chose you to serve as their voice in the world.  You must choose one of the Deities.  You gain one training rank in training rank in Lore, with your deity as the specialty, and in Divine Spellcasting.  You gain access to the Realm of Divine Magic.  You gain the Divinities of Community, Healing and Protection, and may choose one Divinity from those offered by your Deity.+Your Origin is one of the gods, who chose you to serve as their voice in the world.  You must choose one of the Deities.  You gain one training rank in training rank in Lore, with your deity as the specialty, and must select the Divine Discipline.
  
 ==== The Fabric of Reality ==== ==== The Fabric of Reality ====
  
-There is an underlying structure to the universe, forged in the collective unconscious of all intelligent minds within it.  This structure affects you, occasionally forcing its will upon you.  You gain one training rank in Arcane Spellcasting, and one in Lore (Arcana).  You gain access to the Realm of Arcane Magic.+There is an underlying structure to the universe, forged in the collective unconscious of all intelligent minds within it.  This structure affects you, occasionally forcing its will upon you.  You gain one training rank in Lore (Arcana), and must select the Arcane Discipline.
  
 ==== Outer God ==== ==== Outer God ====
  
-In the realms beyond what is known lurk incredible intelligences, so alien to human thought as to be incomprehensible.  These are sometimes called the Outer Gods.  Their gift is often one of madness, but also of random knowledge.  You gain one training rank in Occult Spellcasting and one in Lore (Esoterica).  You also gain access to the Realm of Occult Magic.+In the realms beyond what is known lurk incredible intelligences, so alien to human thought as to be incomprehensible.  These are sometimes called the Outer Gods.  Their gift is often one of madness, but also of random knowledge.  You gain one training rank in Lore (Esoterica) and must select the Occult Discipline.
  
 ==== The Spirits of the Land ==== ==== The Spirits of the Land ====
  
-The spirits around you speak through you, informing you of their desires.  You may be called upon by different spirits as you travel, moving from one spirit's domain to another.  You gain access to the Realm of Primal Magic.  Place one training rank in Primal Spellcasting and one in Lore (Spirits).+The spirits around you speak through you, informing you of their desires.  You may be called upon by different spirits as you travel, moving from one spirit's domain to another.  Place one training rank in Lore (Spirits), and you must select the Primal Discipline.
  
 ===== Skills ===== ===== Skills =====
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 Oracles come from any and all walks of life.  Choose any three skills, and place one training rank in each of the selected skills. Oracles come from any and all walks of life.  Choose any three skills, and place one training rank in each of the selected skills.
  
-===== Spells =====+===== Traits =====
  
-Choose six Power 1 and two Power 2 spells from the Realm of Magic that you gained from your Origin, and add them to the list of spells you know. +You gain the trait, [[legacy:traits:Channeling Magic]] and the trait, [[legacy:traits:Gifted Versatility 
- +]].  Then select any Apprentice-tier trait from the [[legacy:traits:list-advancement|List of Advancement Traits]].  
-==== Mana ==== +
- +
-Like all spellcasters, you fuel your spells with **mana**.  The maximum amount of mana that you can have is equal to the number of training ranks you have in your Spellcasting skill, plus an amount equal to half your level (rounded //down//).  You recover mana equal to half your level when you complete a short rest. +
- +
-If you have a spellcasting class, use its mana rules in place of these. +
-===== Traits =====+
  
-Choose one of the following traits, and add it to your character.  In addition, +Finally, choose one of the following traits, and add it to your character.  The following traits are available to your character as Apprentice-tier traits.
-the following traits are available to your character as Basic traits, regardless of their base class.+
  
   * [[legacy:traits:Blessing of Energy]]   * [[legacy:traits:Blessing of Energy]]
legacy/characters/background/oracle.1742922143.txt.gz · Last modified: by tailkinker