User Tools

Site Tools


legacy:characters:background:mentalist

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
legacy:characters:background:mentalist [2025/04/17 15:46] – external edit 127.0.0.1legacy:characters:background:mentalist [2025/08/26 17:46] (current) – [Traits] tailkinker
Line 14: Line 14:
  
 The Discipline of Mentalism is broken into three categories:  ESP (the ability to perceive beyond the limits of one's own senses);  Psychokinesis (the ability to move or affect matter at a distance); and Telepathy (the ability to communicate mentally over distances).  When you select Mentalist as your background, you must choose one of these for your initial focus. The Discipline of Mentalism is broken into three categories:  ESP (the ability to perceive beyond the limits of one's own senses);  Psychokinesis (the ability to move or affect matter at a distance); and Telepathy (the ability to communicate mentally over distances).  When you select Mentalist as your background, you must choose one of these for your initial focus.
- 
-===== Attributes ===== 
- 
-Place seven points in the attribute associated with your chosen initial focus:  Wisdom for ESP, Intellect for Psychokinesis, or Charisma for Telepathy.  Choose one of the other focus attributes, and place five points in that attribute. 
-In addition, you may distribute eight points among any of your other attribute scores.  No single attribute may receive more than four points. 
  
 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Mentalist begins play with 25 stamina, plus an amount equal to your Strength bonus.+**Stamina**:  A Mentalist begins play with 12 stamina, plus an amount equal to your Wisdom bonus.  Even those who do not have Psychokinesis as their focus are able to use it to deflect attacks.
  
 **Recovery Dice**:  When you select Mentalist as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry. **Recovery Dice**:  When you select Mentalist as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
Line 30: Line 25:
 ===== Skills ===== ===== Skills =====
  
-Place two training ranks in the spellcasting skill associated with your initial focus:  ESP Spellcasting, Psychokinesis Spellcasting or Telepathic Spellcasting.  In addition, place one training rank in the other two spellcasting skills.  In addition, choose any two additional skills, and place one training rank in each of the selected skills.+Place two training ranks in the spellcasting skill associated with your initial focus:  ESP Spellcasting, Psychokinesis Spellcasting or Telepathic Spellcasting.  In addition, place one training rank in the other two spellcasting skills.  Finally, choose any two additional skills, and place one training rank in each of the selected skills.
  
 ===== Spells ===== ===== Spells =====
Line 41: Line 36:
  
 If you select a spellcasting base class, you use its mana rules in place of these. If you select a spellcasting base class, you use its mana rules in place of these.
- 
-===== Base Class ===== 
- 
-You may not select the Studied Caster base class as your first base class, as it is not permitted to learn spells from the Discipline of Mentalism. 
  
 ===== Traits ===== ===== Traits =====
  
 Choose one of the following traits, and add it to your character.  In addition, Choose one of the following traits, and add it to your character.  In addition,
-the following traits are available to your character as Basic traits, regardless of their base class.+the following traits are available to your character as Apprentice-tier traits.
  
   * [[legacy:traits:mentor|Mentor]]   * [[legacy:traits:mentor|Mentor]]
Line 55: Line 46:
   * [[legacy:traits:Specialized Psychic Focus]]   * [[legacy:traits:Specialized Psychic Focus]]
  
-The following traits are available to your character as Expert traits, regardless of their base class.+The following traits are available to your character as Journeyman-tier traits.
  
   * [[legacy:traits:Psychic Focus Mastery]]   * [[legacy:traits:Psychic Focus Mastery]]
legacy/characters/background/mentalist.1744904760.txt.gz · Last modified: by 127.0.0.1