legacy:characters:background:mentalist
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legacy:characters:background:mentalist [2025/03/20 04:57] – [Traits] tailkinker | legacy:characters:background:mentalist [2025/08/26 17:46] (current) – [Traits] tailkinker | ||
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====== Mentalist ====== | ====== Mentalist ====== | ||
+ | A Mentalist is an individual gifted with the ability to manipulate and perceive the world in ways far beyond ordinary human capabilities. Their powers are divided into three main categories: ESP (Extrasensory Perception), | ||
+ | {{ : | ||
- | ===== Focus ===== | + | On the other hand, Psychokinesis is the manipulation of physical objects through sheer mental power. From lifting objects with the mind to controlling natural elements or creating force fields, a Psychokinetic Mentalist is a master of altering the physical world with their thoughts alone. |
- | The Realm of Mentalism is broken into three categories: | + | Finally, Telepathy enables a Mentalist |
- | ===== Attributes ===== | + | A Mentalist’s power comes with choices. They can specialize in one field, mastering one aspect of their abilities while neglecting the others, or split their efforts between two categories, gaining moderate proficiency in both. Alternatively, |
- | Place seven points in the attribute associated with your chosen initial focus: | + | ===== Focus ===== |
- | In addition, you may distribute eight points among any of your other attribute scores. | + | |
+ | The Discipline of Mentalism is broken into three categories: ESP (the ability to perceive beyond the limits of one's own senses); | ||
===== Features ===== | ===== Features ===== | ||
- | **Stamina**: | + | **Stamina**: |
**Recovery Dice**: | **Recovery Dice**: | ||
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===== Skills ===== | ===== Skills ===== | ||
- | Place two training ranks in the spellcasting skill associated with your initial focus: | + | Place two training ranks in the spellcasting skill associated with your initial focus: |
===== Spells ===== | ===== Spells ===== | ||
- | You gain access to the Realm of Mentalism, and your spellcasting attribute is based on the spell you are currently casting. | + | You gain access to the Discipline |
+ | |||
+ | ==== Mana ==== | ||
- | ===== Base Class ===== | + | Like all spellcasters, |
- | You may not select | + | If you select |
===== Traits ===== | ===== Traits ===== | ||
Choose one of the following traits, and add it to your character. | Choose one of the following traits, and add it to your character. | ||
- | the following traits are available to your character as Basic traits, regardless of their base class. | + | the following traits are available to your character as Apprentice-tier |
* [[legacy: | * [[legacy: | ||
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* [[legacy: | * [[legacy: | ||
- | The following traits are available to your character as Expert | + | The following traits are available to your character as Journeyman-tier |
* [[legacy: | * [[legacy: |
legacy/characters/background/mentalist.1742446621.txt.gz · Last modified: by tailkinker