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legacy:characters:background:hunter

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legacy:characters:background:hunter [2025/03/17 22:12] tailkinkerlegacy:characters:background:hunter [2025/08/29 12:35] (current) – [Traits] tailkinker
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 For those who follow this path, the wilderness is both a proving ground and a home. Whether they hunt for sustenance, coin, or vengeance, every step they take sharpens their skills, and every challenge they face hones their resilience. In the end, the hunter is defined not by their weapons, but by their ability to remain unseen until the moment they choose to strike. For those who follow this path, the wilderness is both a proving ground and a home. Whether they hunt for sustenance, coin, or vengeance, every step they take sharpens their skills, and every challenge they face hones their resilience. In the end, the hunter is defined not by their weapons, but by their ability to remain unseen until the moment they choose to strike.
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-===== Attributes ===== 
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-When you select this background, add seven points to your Dexterity score and five points to your Wisdom score. 
-In addition, you may distribute eight points among any of your other attribute scores.  No single attribute may receive more than four points. 
  
 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Hunter begins play with 25 stamina, plus an amount equal to your Strength bonus.+**Stamina**:  A Hunter begins play with 12 stamina, plus an amount equal to your Strength bonus.
  
 **Recovery Dice**:  When you select Hunter as your background, you gain two ten-sided dice (2d10) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry. **Recovery Dice**:  When you select Hunter as your background, you gain two ten-sided dice (2d10) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
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 ===== Skills ===== ===== Skills =====
  
-Place one training rank in the Survival skill.  In addition, choose any three additional skills from the following list:  Athletics, Bows, Crafting, Lore, Medicine, Perception, Polearms, Stealth, Thrown Weapons.+Place one training rank in the Survival skill.  In addition, choose any two additional skills from the following list:  Animal Handling, Athletics, Bows, Crafting, Lore, Medicine, Perception, Polearms, Stealth, Thrown Weapons.
 Place one training rank in each of the selected skills.  If you choose Lore, you must choose one of the following specialties:  Animals, Desert, Forest, Plains, Plants, Mountains, Weather, Wetlands. Place one training rank in each of the selected skills.  If you choose Lore, you must choose one of the following specialties:  Animals, Desert, Forest, Plains, Plants, Mountains, Weather, Wetlands.
  
 ===== Traits ===== ===== Traits =====
  
-You begin with the trait, [[legacy:traits:hunters_mark|Hunter's Mark]].  In addition, choose one of the following traits, and add it to your character.  In addition, +You begin with the traits, [[legacy:traits:hunters_mark|Hunter's Mark]] and [[legacy:traits:Stalk Prey]].  In addition, choose one of the following traits, and add it to your character.  In addition, 
-the following traits are available to your character as Basic traits, regardless of their base class.+the following traits are available to your character as Apprentice-tier traits.
  
   * [[legacy:traits:animal_companion|Animal Companion]]   * [[legacy:traits:animal_companion|Animal Companion]]
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   * [[legacy:traits:wilderness_endurance|Wilderness Endurance]]   * [[legacy:traits:wilderness_endurance|Wilderness Endurance]]
  
-The following traits are available to your character as Expert traits, regardless of their base class.+The following traits are available to your character as Journeyman-tier traits, and may be selected starting at level five.
  
   * [[legacy:traits:patient_shot|Patient Shot]]   * [[legacy:traits:patient_shot|Patient Shot]]
legacy/characters/background/hunter.1742249573.txt.gz · Last modified: by tailkinker