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legacy:characters:background:hermit

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legacy:characters:background:hermit [2025/08/29 12:30] – [Features] tailkinkerlegacy:characters:background:hermit [2025/08/29 12:32] (current) – [Skills] tailkinker
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 **Stamina**:  A Hermit begins play with 12 stamina, plus an amount equal to your Wisdom bonus.  A Hermit's clarity of mind allows them to sense threats before they materialize. **Stamina**:  A Hermit begins play with 12 stamina, plus an amount equal to your Wisdom bonus.  A Hermit's clarity of mind allows them to sense threats before they materialize.
  
-**Recovery Dice**:  When you select Hermit as your background, you gain two eight-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.+**Recovery Dice**:  When you select Hermit as your background, you gain two ten-sided dice (2d10) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
  
 **Defences**:  Add two training ranks to your Will defence. **Defences**:  Add two training ranks to your Will defence.
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 ===== Skills ===== ===== Skills =====
  
-Place one training rank in the Insight, Perception and Survival skills.  In addition, choose any two additional skills from the following list:  Animal Handling, Athletics, Crafting, Medicine, Stealth, Unarmed Combat.+Place one training rank in the Insight, Perception and Survival skills.  In addition, choose any three additional skills from the following list:  Animal Handling, Athletics, Blunt Weapons, Bows, Crafting, Medicine, Stealth, Thrown Weapons, Unarmed Combat.
 Place one training rank in each of the selected skills. Place one training rank in each of the selected skills.
  
legacy/characters/background/hermit.1756470601.txt.gz · Last modified: by tailkinker