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legacy:characters:background:healer

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legacy:characters:background:healer [2025/08/24 13:53] – [Traits] tailkinkerlegacy:characters:background:healer [2025/08/29 12:24] (current) tailkinker
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 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Healer begins play with 12 stamina, plus an amount equal to your Intellect bonus.  You have used your medical knowledge to fortify yourself.+**Stamina**:  A Healer begins play with 15 stamina, plus an amount equal to your Intellect bonus.  You have used your medical knowledge to fortify yourself.
  
-**Recovery Dice**:  When you select Healer as your background, you gain three six-sided dice (3d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.+**Recovery Dice**:  When you select Healer as your background, you gain three eight-sided dice (3d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
  
 **Defences**:  Add one training rank to each of your Fortitude and Will defences. **Defences**:  Add one training rank to each of your Fortitude and Will defences.
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 ===== Skills ===== ===== Skills =====
  
-Place one training rank in the Medicine skill and one in the Lore skill.  Choose one of the following specialties for Lore:  Anatomy, Diseases, Forensics, Herbalism, Nutrition, Pharmacology, Religion, Surgical Techniques, Toxins.  In addition, choose any two additional skills from the following list:  Athletics, Blades, Crafting, Diplomacy, Insight, Investigation, Perception, Society, Survival.  Place one training rank in each of the selected skills.  You may choose to invest additional training ranks in Medicine or Lore, provided you do not raise either of them above two training ranks at character creation.+Place one training rank in the Medicine skill and one in the Lore skill.  Choose one of the following specialties for Lore:  Anatomy, Diseases, Forensics, Herbalism, Nutrition, Pharmacology, Religion, Surgical Techniques, Toxins, Veterinary Medicine.  In addition, choose any three additional skills from the following list:  Animal Handling, Athletics, Blades, Crafting, Diplomacy, Insight, Investigation, Perception, Sleight of Hand, Society, Survival.  Place one training rank in each of the selected skills.  You may choose to invest additional training ranks in Medicine or Lore, provided you do not raise either of them above two training ranks at character creation.
  
 ===== Expert Healer ===== ===== Expert Healer =====
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 Choose one of the following traits, and add it to your character.  In addition, Choose one of the following traits, and add it to your character.  In addition,
-the following traits are available to your character as Basic traits.+the following traits are available to your character as Apprentice-tier traits.
  
   * [[legacy:traits:Alchemist]]   * [[legacy:traits:Alchemist]]
legacy/characters/background/healer.1756043590.txt.gz · Last modified: by tailkinker