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legacy:characters:background:charlatan [2025/08/24 13:49] tailkinkerlegacy:characters:background:charlatan [2025/08/29 11:48] (current) tailkinker
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 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Charlatan begins play with 10 stamina, plus an amount equal to your Charisma bonus. persuasive argument, or a beguiling smile can make enemies hesitate or second-guess.+**Stamina**:  A Charlatan begins play with 12 stamina, plus an amount equal to your Charisma bonus. clever deception or a beguiling smile can make enemies hesitate or second-guess.
  
-**Recovery Dice**:  When you select Charlatan as your background, you gain two six-sided dice (2d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.+**Recovery Dice**:  When you select Charlatan as your background, you gain two six-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
  
 **Defences**:  Add two training ranks to your Will defence. **Defences**:  Add two training ranks to your Will defence.
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 ===== Skills ===== ===== Skills =====
  
-Place one training rank in the Deception and Society skills.  In addition, choose any four additional skills from the following list:  Blades, Blunt Weapons, Crafting, Diplomacy, Insight, Intimidation, Perception, Performance, Sleight of Hand, Unarmed Combat.+Place one training rank in the Deception and Society skills.  In addition, choose any three additional skills from the following list:  Blades, Blunt Weapons, Crafting, Diplomacy, Insight, Intimidation, Perception, Performance, Sleight of Hand, Unarmed Combat.
 Place one training rank in each of the selected skills. Place one training rank in each of the selected skills.
 +
 +===== Maximum Effort =====
 +
 +In the heat of a con, you throw caution to the wind, drawing on every ounce of charm, wit, and nerve to make your mark.  When you make a Deception, Diplomacy or Intimidation skill check, you may choose to consume and roll a recovery die and add the result rolled to your skill check total.  You may do so after rolling the 2d10, but must choose whether or not to do so before the Director reveals the **success** or **failure** of your attempt.
  
 ===== Traits ===== ===== Traits =====
  
 Choose two of the following traits, and add it to your character.  In addition, Choose two of the following traits, and add it to your character.  In addition,
-the following traits are available to your character as Basic traits.+the following traits are available to your character as Apprentice-tier traits.
  
   * [[legacy:traits:Disorienting Taunt]]   * [[legacy:traits:Disorienting Taunt]]
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   * [[legacy:traits:Lost in the Crowd]]   * [[legacy:traits:Lost in the Crowd]]
  
-The following traits are available to your character as Expert traits, and may be selected starting at level five.+The following traits are available to your character as Journeyman-tier traits, and may be selected starting at level five.
  
   * [[legacy:traits:Silver Tongue]]   * [[legacy:traits:Silver Tongue]]
legacy/characters/background/charlatan.1756043366.txt.gz · Last modified: by tailkinker