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legacy:characters:background:charlatan [2025/04/01 20:04] – [Skills] tailkinkerlegacy:characters:background:charlatan [2025/08/29 11:48] (current) tailkinker
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 Beyond just financial gain, many Charlatans enjoy the thrill of manipulating people, testing their ability to stay one step ahead. They might also use their skills to create complex webs of intrigue, using one lie to cover another, or using charm to get close to powerful individuals. Whether engaging in low-stakes scams or high-profile heists, the Charlatan is a master of exploiting their environment and bending it to their will, thriving in a world of deception and high-stakes risk. Beyond just financial gain, many Charlatans enjoy the thrill of manipulating people, testing their ability to stay one step ahead. They might also use their skills to create complex webs of intrigue, using one lie to cover another, or using charm to get close to powerful individuals. Whether engaging in low-stakes scams or high-profile heists, the Charlatan is a master of exploiting their environment and bending it to their will, thriving in a world of deception and high-stakes risk.
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-===== Attributes ===== 
- 
-When you select this background, add seven points to your Charisma score and five points to your Intellect score. 
-In addition, you may distribute eight points among any of your other attribute scores.  No single attribute may receive more than four points. 
  
 ===== Features ===== ===== Features =====
  
-**Stamina**:  A Charlatan begins play with 20 stamina, plus an amount equal to your Strength bonus.+**Stamina**:  A Charlatan begins play with 12 stamina, plus an amount equal to your Charisma bonus.  A clever deception or a beguiling smile can make enemies hesitate or second-guess.
  
-**Recovery Dice**:  When you select Charlatan as your background, you gain two six-sided dice (2d6) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.+**Recovery Dice**:  When you select Charlatan as your background, you gain two six-sided dice (2d8) as Recovery dice.  This is in addition to any Recovery dice you gained due to your ancestry.
  
 **Defences**:  Add two training ranks to your Will defence. **Defences**:  Add two training ranks to your Will defence.
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 Place one training rank in the Deception and Society skills.  In addition, choose any three additional skills from the following list:  Blades, Blunt Weapons, Crafting, Diplomacy, Insight, Intimidation, Perception, Performance, Sleight of Hand, Unarmed Combat. Place one training rank in the Deception and Society skills.  In addition, choose any three additional skills from the following list:  Blades, Blunt Weapons, Crafting, Diplomacy, Insight, Intimidation, Perception, Performance, Sleight of Hand, Unarmed Combat.
 Place one training rank in each of the selected skills. Place one training rank in each of the selected skills.
 +
 +===== Maximum Effort =====
 +
 +In the heat of a con, you throw caution to the wind, drawing on every ounce of charm, wit, and nerve to make your mark.  When you make a Deception, Diplomacy or Intimidation skill check, you may choose to consume and roll a recovery die and add the result rolled to your skill check total.  You may do so after rolling the 2d10, but must choose whether or not to do so before the Director reveals the **success** or **failure** of your attempt.
  
 ===== Traits ===== ===== Traits =====
  
 Choose two of the following traits, and add it to your character.  In addition, Choose two of the following traits, and add it to your character.  In addition,
-the following traits are available to your character as Basic traits, regardless of their base class.+the following traits are available to your character as Apprentice-tier traits.
  
   * [[legacy:traits:Disorienting Taunt]]   * [[legacy:traits:Disorienting Taunt]]
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   * [[legacy:traits:Lost in the Crowd]]   * [[legacy:traits:Lost in the Crowd]]
  
-The following traits are available to your character as Expert traits, regardless of their base class.+The following traits are available to your character as Journeyman-tier traits, and may be selected starting at level five.
  
   * [[legacy:traits:Silver Tongue]]   * [[legacy:traits:Silver Tongue]]
legacy/characters/background/charlatan.1743537882.txt.gz · Last modified: by tailkinker